skip to main content
10.1145/3283254.3283256acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

Optimal and interactive keyframe selection for motion capture

Published: 04 December 2018 Publication History

Abstract

Motion capture is increasingly used in games and movies. However, it often requires editing before it can be used. Unfortunately, editing is laborious because of the low-level representation of the data. Existing motion editing methods accomplish modest changes, but larger edits require the artist to "re-animate" the motion by manually selecting a subset of the frames as keyframes. In this paper, we automatically find sets of frames that serve as keyframes for editing the motion. We formulate the problem of selecting an optimal set of keyframes as a type of shortest-path problem, and solve this problem using efficient dynamic programming. Our algorithm can simplify motion capture to around 10% of the original number of frames while retaining most of its detail. By simplifying animation with our algorithm, we realize a new approach to motion editing and stylization founded on the time-tested keyframe interface.

Supplementary Material

ZIP File (a26-roberts.zip)
Supplemental material.

References

[1]
Dimitri P. Bertsekas. 1998. Network Optimization: Continuous and Discrete Models. Athena Scientific.
[2]
E. W. Dijkstra. 1959. A note on two problems in connexion with graphs. Numerische Mathematik 1, 1 (1959), 269--271.
[3]
J.C. Kaufman and D.K. Simonton. 2014. The Social Science of Cinema. Oxford U. Press.
[4]
David Lam. 2017. Personal communication. Electronic Arts.
[5]
John Lasseter. 1987. Principles of Traditional Animation Applied to 3D Computer Animation. SIGGRAPH 21, 4 (1987), 35--44.
[6]
Ik Soo Lim and D. Thalmann. 2001. Key-posture extraction out of human motion data. In Engineering in Medicine and Biology Society, 2001. Proceedings of the 23rd Annual International Conference of the IEEE, Vol. 2. 1167--1169.
[7]
Dan Lowe. 2016. Animation Bootcamp: The 'Animate' Button. (2016). Game Developers Conference.
[8]
Urs Ramer. 1972. An Iterative Procedure for the Polygonal Approximation of Plane Curves. Computer Graphics and Image Processing 1, 3 (1972), 244 -- 256.
[9]
Kenny Roy. 2013. How to Cheat in Maya 2014 : Tools and Techniques for Character Animation. Focal Press, Burlington, MA.
[10]
Damon Shelton. 2017. Personal communication. Electronic Arts.
[11]
Tony White. 2006. Animation from Pencils to Pixels : Classical Techniques for Digital Animators. Focal Press, Burlington, MA Oxford.

Cited By

View all

Index Terms

  1. Optimal and interactive keyframe selection for motion capture

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SA '18: SIGGRAPH Asia 2018 Technical Briefs
    December 2018
    135 pages
    ISBN:9781450360623
    DOI:10.1145/3283254
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 04 December 2018

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. dynamic programming
    2. keyframe animation
    3. motion capture

    Qualifiers

    • Research-article

    Conference

    SA '18
    Sponsor:
    SA '18: SIGGRAPH Asia 2018
    December 4 - 7, 2018
    Tokyo, Japan

    Acceptance Rates

    Overall Acceptance Rate 178 of 869 submissions, 20%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)46
    • Downloads (Last 6 weeks)5
    Reflects downloads up to 07 Nov 2024

    Other Metrics

    Citations

    Cited By

    View all

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media