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On Objective and Subjective Quality of 6DoF Synthesized Live Immersive Videos

Published: 10 October 2022 Publication History

Abstract

We address the problem of quantifying the perceived quality in 6DoF (Degree-of-Freedom) live immersive video in two steps. First, we develop a set of tools to generate (or collect) datasets in a photorealistic simulator, AirSim. Using these tools, we get to change diverse settings of live immersive videos, such as scenes, trajectories, camera placements, and encoding parameters. Second, we develop objective and subjective evaluation procedures, and carry out evaluations on a sample immersive video codec, MPEG MIV, using our own dataset. Several insights were found through our experiments: (1) the two synthesizers in TMIV produce comparable target view quality, but RVS runs 2 times faster; (2) Quantization Parameter (QP) is a good control knob to exercise target view quality and bitrate, but camera placements (or trajectories) also impose significant impacts; and (3) overall subjective quality has strong linear/rank correlation with subjective similarity, sharpness, and color. These findings shed some light on the future research problems for the development of emerging applications relying on immersive interactions.

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  • (2024)Mitigating Privacy Threats Without Degrading Visual Quality of VR Applications: Using Re-Identification Attack as a Case Study2024 IEEE 7th International Conference on Multimedia Information Processing and Retrieval (MIPR)10.1109/MIPR62202.2024.00040(214-220)Online publication date: 7-Aug-2024
  • (2023)A Blind Streaming System for Multi-client Online 6-DoF View TouringProceedings of the 31st ACM International Conference on Multimedia10.1145/3581783.3612257(9124-9133)Online publication date: 26-Oct-2023

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cover image ACM Conferences
QoEVMA '22: Proceedings of the 2nd Workshop on Quality of Experience in Visual Multimedia Applications
October 2022
75 pages
ISBN:9781450394994
DOI:10.1145/3552469
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 10 October 2022

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Author Tags

  1. dataset
  2. immersive video
  3. quality assessment
  4. user study
  5. virtual reality

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QoEVMA '22 Paper Acceptance Rate 8 of 14 submissions, 57%;
Overall Acceptance Rate 14 of 20 submissions, 70%

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  • (2024)Mitigating Privacy Threats Without Degrading Visual Quality of VR Applications: Using Re-Identification Attack as a Case Study2024 IEEE 7th International Conference on Multimedia Information Processing and Retrieval (MIPR)10.1109/MIPR62202.2024.00040(214-220)Online publication date: 7-Aug-2024
  • (2023)A Blind Streaming System for Multi-client Online 6-DoF View TouringProceedings of the 31st ACM International Conference on Multimedia10.1145/3581783.3612257(9124-9133)Online publication date: 26-Oct-2023

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