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Moving around in virtual space with spider silk

Published: 31 July 2015 Publication History

Abstract

With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, and smell feedback that can provide the user a compelling experience of flying in the sky. SpiderVision adopts a non-see-through head-mounted display (HMD) and two cameras with opposite directions to provide the user a front-and-back vision [Fan et al. 2014]. Although the use of HMD is quite popular recently, moving around in a virtual space is not as easy as looking around in a virtual space, mainly because position tracking is more complicated than orientation tracking with state-of-the-art technologies. Our goal is to provide the user the first-person perspective and experience of moving around in 3D space like a super human -- jump high, glide off, fly with rope, teleport, etc., even without the position tracking technologies.

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References

[1]
Fan, K., Huber, J., Nanayakkara, S., and Inami, M. 2014, SpiderVision: extending the human field of view for augmented awareness. In Proc. AH '14, ACM, No. 49.
[2]
Rheiner, M. 2014, Birdly an attempt to fly. In ACM SIGGRAPH 2014 Emerging Technologies, No. 3.

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cover image ACM Conferences
SIGGRAPH '15: ACM SIGGRAPH 2015 Emerging Technologies
July 2015
27 pages
ISBN:9781450336352
DOI:10.1145/2782782
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 31 July 2015

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