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Modeling global competencies for computing education

Published: 02 July 2018 Publication History

Abstract

This working group contributes to formulating a framework for modeling competencies in the current and future disciplines that comprise computing education. We draw upon the innovative approach taken in the curricular document for information technology (IT2017), curricular competency frameworks, other related documents such as the software engineering competency model (SWECOM), the Skills Framework for the Information Age (SFIA), current research in competency models, and elicitation workshop results from other computing conferences. The outcomes contribute to the Computing Curricula 2020 (CC2020) project, and include the formulation and review of sets of disciplinary-relevant competencies for use in computing education. This work directly informs the CC2020 project sponsored by the Association for Computing Machinery (ACM) and the IEEE Computer Society.

References

[1]
Valerie Barr and Chris Stephenson. 2011. Bringing Computational Thinking to K-12: What is Involved and What is the Role of the Computer Science Education Community? ACM Inroads 2, 1 (Feb. 2011), 48–54.
[2]
D.N. Perkins, E. Jay, and S. Tishman. 2007. Beyond abilities: A dispositional theory of thinking. Merrill-Palmer Quarterly 39, 1 (2007), 1–21. Abstract 1 Introduction 2 The Role of Competencies 3 Working Group Outcomes 3.1 Case for Competencies 3.2 Competency Framework 3.3 Application of the Framework 4 Summary References

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cover image ACM Conferences
ITiCSE 2018: Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education
July 2018
394 pages
ISBN:9781450357074
DOI:10.1145/3197091
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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 July 2018

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  1. CC2005
  2. CC2020
  3. Computing competencies
  4. computing overview strategies
  5. curriculum guidelines

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ITiCSE '18
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