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Interactive simulation in a multi-person virtual world

Published: 01 June 1992 Publication History

Abstract

A multi-user Virtual World has been implemented combining a flexible-object simulator with a multisensory user interface, including hand motion and gestures, speech input and output, sound output, and 3-D stereoscopic graphics with head-motion parallax. The implementation is based on a distributed client/server architecture with a centralized Dialogue Manager. The simulator is inserted into the Virtual World as a server. A discipline for writing interaction dialogues provides a clear conceptual hierarchy and the encapsulation of state. This hierarchy facilitates the creation of alternative interaction scenarios and shared multiuser environment.

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cover image ACM Conferences
CHI '92: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
June 1992
713 pages
ISBN:0897915135
DOI:10.1145/142750
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 June 1992

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Author Tags

  1. dialog manager
  2. interactive simulation
  3. user interface management system
  4. virtual reality
  5. virtual worlds

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CHI92
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CHI92: Conference on Human Factors in Computing
May 3 - 7, 1992
California, Monterey, USA

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CHI '92 Paper Acceptance Rate 67 of 216 submissions, 31%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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