skip to main content
research-article

Interactive documentaries: A Golden Age

Published: 25 September 2009 Publication History

Abstract

This article is motivated by the opportunity presented by recent advances in information and communication technology—particularly by faster broadband connections and faster digital media processing capabilities—for interactive television to extend and develop interactive storytelling or interactive narratives. This will give viewers the ability to shape and configure the programs they watch, while watching, according to their needs and desires. Rather than consuming a predefined linear narration—represented by the traditional dramatic or factual program—which has to address the potential audience as a whole, individuals or groups of viewers can receive tailored-made personal narratives. Each viewer can thus potentially become an active explorer of a narrative space rather than a receiver of a predefined narration. This article presents the production of A Golden Age, an interactive configurable documentary about the arts of the Renaissance in England, as a comprehensive illustration of the potential offered by interactive narration. At the same time, it is also a successful example of the employment of the recently developed, production- and genre-independent, ShapeShifting Media technology in the realization of a good quality interactive narrative. This article describes the concept of A Golden Age, the content production process, carried out from the outset with the aim of producing an interactive experience, and, finally, its authoring and delivery with the ShapeShifting Media toolkit. The focus of the presentation is on the design and implementation of the computational interactive narrative structures expressed in the Narrative Structure Language (NSL), the declarative representation language underlying ShapeShifting Media. A Golden Age places a distinct emphasis on the quality and style of each emerging individual narration, aiming at levels at least comparable to those of (good quality) linearly compiled documentaries. NSL and the ShapeShifting Media toolkit provided the means to achieve this. A Golden Age is a production realized by Illuminations Television Ltd, London, in collaboration with Goldsmiths, University of London and BT over a period of more or less two years. Approximately 50 hours of rushes were filmed for its production. A Golden Age has already inspired the production of another similar documentary, Films of Fact, soon to be released in the public domain as an installation at the Science Museum, London, and, it is hoped, will continue to serve as inspiration for other interactive documentaries.

References

[1]
Agamanolis, S. 2001. Isis, Cabbage, and Viper: New tools and strategies for designing responsive media, Ph.D. dissertation, MIT, Cambridge, MA.
[2]
Agamanolis, S. and Boye, M., Jr. 2003. Viper: A framework for responsive television, IEEE Multimedia 10, 1, 88--98.
[3]
Aquarium (Akvaario). 2000. Media Lab, Helsinki University of Art and Design Finland. Broadcast by The Finnish Broadcasting Company.
[4]
Bocconi, S., Nack, F., and Hardman, L. 2005. Vox Populi: A tool for automatically generating video documentaries. In Proceedings of the Sixteenth ACM Conference on Hypertext and Hypermedia, ACM, New York, 292--294.
[5]
Bulterman, D. C. A. and Rutledge, L. 2008. SMIL 3.0: Interactive Multimedia for the Web, Mobile Devices and Daisy Talking Books. Springer Verlag, Heidelberg.
[6]
Bushoff, B. 2005. Developing Interactive Narrative Content: Sagas/Sagasnet, High Text, Munich.
[7]
Films-of-Fact. 2008. Films of Fact, Science Museum, London. http://www.sciencemuseum.org.uk/visitmuseum/galleries/films_of_fact.aspx
[8]
Holby City. 1999--present. (episode, Aug. 2005), BBC One.
[9]
Jenkins, H. 2006. Convergence Culture: Where Old and New Media Collide. New York University Press, New York.
[10]
Jensen, J. F. 2005. Interactive television: New genres, new format, new content. In Proceedings of the Second Australasian Conference on Interactive Environment, 89--96.
[11]
Law&Order: Criminal Intent. 2004. Wolf Films in association with Universal Media Studios.
[12]
Lugmayr, A., Niiranen, S., and Kalli, S. 2004. Digital Interactive TV and Metadata, Springer Verlag, Heidelberg.
[13]
Mateas, M., Vanouse, P., and Domike, S. 2000. Generation of ideologically-based historical documentaries, In Proceedings of AAAI 2000, 36--42.
[14]
Murray, J. H. 2005. The last word on ludology v narratology in game studies: Preface to keynote talk at DiGRA 2005.
[15]
Reiser, M. and Zapp, A. 2002. The New Screen Media: Cinema/Art/Narrative. BFI Film Classics, London.
[16]
Sagas. 2007. Writing interactive fiction. Results 2000 Phase IV. http://www.sagasnet.de/sagaswif/page.php?id=18.
[17]
ShapeShifting-Media. 2008. ShapeShifting Media Portal. http://www.shapeshift.tv.
[18]
Tuomola, M. L., Saarinen, L. E., and Nurminen, M. J. 2006/2007. Accidental lovers. Crucible Studio, Helsinki University of Art and Design Finland. Broadcast by The Finnish Broadcasting Company.
[19]
Ursu, M. F. and Cook, J. 2006. D5.9: Languages for the representation of visual narratives. Restricted access project deliverable in the EU FP6 IST-004124 IP project NM2: New Media for a New Millennium (available from the first author).
[20]
Ursu, M. F., Cook, J. J., Zsombori, V., and Kegel, I. 2007. A genre-independent approach to authoring interactive screen media narratives. In Proceedings of the AAAI Fall Symposium on Intelligent Narrative Technologies, 173--180.
[21]
Ursu, M. F., Kegel, I. C., Williams, D., Thomas, M., Mayer, H., Zsombori, V., Tuomola, M. L., Larsson, H., and Wyver, J. 2008a. ShapeShifting TV: Interactive screen media narratives, Multimedia Systems 14, 2, 115--132.
[22]
Ursu, M. F., Thomas, M., Kegel, I., Williams, D., Tuomola, M., Lindstedt, I., Wright, T., Leurdijk, A., Zsombori, V., Sussner, J., Maystream, U., and Hall, N. 2008b. Interactive TV narratives: opportunities, progress and challenges, ACM Trans. Multimedia Computing, Communications and Applications 4, 4. Article 25.
[23]
Wages, R., Grutzmacher, B., and Conrad, S. 2004. Learning from the movie industry: Adapting production processes for storytelling. In Technologies for Interactive Digital Storytelling and Entertainment: Second International Conference (TIDSE 2004), S. Göbel et al. (eds.), LNCS 3105, Springer Verlag, Berlin, 119--125.
[24]
Williams, D., Kegel, I., Ursu, M. F., Pals, N., and Leurdijk, A. 2007. Experiments with the production of ShapeShifting Media: Summary findings from project NM2 (new millennium, new media). In ICVS-Virtual Storytelling 2007, LNCS 4871, Springer Verlag, Berlin, 153--166.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 7, Issue 3
SPECIAL ISSUE: TV and Video Entertainment Environments
September 2009
151 pages
EISSN:1544-3574
DOI:10.1145/1594943
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 September 2009
Accepted: 01 April 2009
Revised: 01 March 2009
Received: 01 January 2008
Published in CIE Volume 7, Issue 3

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Interactive media
  2. Narrative Structure Language
  3. ShapeShifting Media
  4. computational narrativity
  5. digital storytelling
  6. interactive documentary
  7. interactive narratives
  8. interactive storytelling
  9. interactive television
  10. nonlinear narratives

Qualifiers

  • Research-article
  • Research
  • Refereed

Funding Sources

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)27
  • Downloads (Last 6 weeks)1
Reflects downloads up to 28 Jan 2025

Other Metrics

Citations

Cited By

View all

View Options

Login options

Full Access

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media