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How does web-based virtual reality affect learning: evidences from a quasi-experiment

Published: 12 May 2017 Publication History

Abstract

With the employment of web-based virtual reality (VR) technology in education, a central question for researchers and educators is how web-based VR affects learning. To address this question, the present study seeks to empirically explore the impacts of web-based VR features on learning. By drawing upon recent thinking in the VR mediated learning literature, the paper argues that different web-based VR features affect learning differently. Designing a quasi-experiment, 138 response records were obtained and partial least squares structural equation modeling (PLS-SEM) was applied. Results suggest that fidelity affects more on a learner's psychological experience than interaction, and usability mediates impacts of web-based VR features on learning experience. Learning experience affects perceived learning effectiveness significantly, but no effect on knowledge knowing degree, only learning motivation has marginal significant effect on test score.

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ACM TURC '17: Proceedings of the ACM Turing 50th Celebration Conference - China
May 2017
371 pages
ISBN:9781450348737
DOI:10.1145/3063955
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 12 May 2017

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Author Tags

  1. fidelity
  2. interaction
  3. learning experience
  4. learning outcome
  5. virtual reality

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