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Example-based synthesis of three-dimensional clouds from photographs

Published: 27 June 2017 Publication History

Abstract

In this paper, we propose a modeling method of clouds from a single photograph. To synthesize realistic images of outdoor scenes, modeling of 3D clouds is necessary. However, synthesizing realistic clouds is still a difficult task. To address this problem, we propose an example-based volume texture synthesis to model nonhomogeneous density volumes. Our method prepares an example cloud volume data using a physically-based fluid simulator. Then the output cloud volume is automatically synthesized from the example cloud volume data so that its rendered image becomes similar to the clouds in the input photograph. In contrast to the previous texture synthesis methods, our method synthesizes density volumes taking into account scattering and transmittance of light. We show several cloud volumes whose rendered images are similar to the input photograph.

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    CGI '17: Proceedings of the Computer Graphics International Conference
    June 2017
    260 pages
    ISBN:9781450352284
    DOI:10.1145/3095140
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 June 2017

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    Author Tags

    1. image-based modeling
    2. natural phenomena
    3. texture synthesis

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    CGI '17
    CGI '17: Computer Graphics International 2017
    June 27 - 30, 2017
    Yokohama, Japan

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