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Data-driven background crowds in Exodus: gods and kings

Published: 31 July 2015 Publication History

Abstract

Large virtual worlds require large virtual crowds. One of the main themes of Exodus is a clash of ancient civilisations, represented via virtual background crowds in a large number of shots. To generate these crowds, we used an in-house crowd solution, whose development was aimed at background crowds for photorealistic scenes.

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cover image ACM Conferences
SIGGRAPH '15: ACM SIGGRAPH 2015 Talks
July 2015
82 pages
ISBN:9781450336369
DOI:10.1145/2775280
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

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Published: 31 July 2015

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