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Augmented Reality Magnification for Low Vision Users with the Microsoft Hololens and a Finger-Worn Camera

Published: 19 October 2017 Publication History

Abstract

Recent technical advances have enabled new wearable augmented reality (AR) solutions that can aid people with visual impairments (VI) in their everyday lives. Here, we investigate an AR-based magnification solution that combines a small finger-worn camera with a transparent augmented reality display (the Microsoft Hololens). The image from the camera is processed and projected on the Hololens to magnify visible content below the user's finger such as text and images. Our approach offers: (i) a close-up camera view (similar to a CCTV system) with the portability and processing power of a smartphone magnifier app, (ii) access to content through direct touch, and (iii) flexible placement of the magnified image within the wearer's field of view. We present three proof-of-concept interfaces and plans for a user evaluation.

References

[1]
Apple. iOS Accessibility Features: https://www.apple.com/ accessibility/iphone/vision/.
[2]
American Foundation for the Blind. CCTVs/Video Magnifiers: http://www.afb.org/prodBrowseCatResults.aspx?CatID=53.
[3]
eSight Glasses: https://www.esighteyewear.com/technology. {4} Google Glass: https://www.google.com/glass/start/.
[4]
Microsoft Hololens: https://www.microsoft.com/hololens.
[5]
Shilkrot, R., Huber, J., Wong, M.E., Maes, P. and Nanayakkara, S. 2015. FingerReader: a wearable device to explore printed text on the go. Proc. CHI 2015, 2363-2372.
[6]
Stearns, L., Du, R., Oh, U., Jou, C., Findlater, L., Ross, D.A. and Froehlich, J.E. 2016. Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras. TACCESS. 9, 1 (Oct. 2016), 1-38.
[7]
Zhao, Y., Szpiro, S. and Azenkot, S. 2015. ForeSee: A Customizable Head-Mounted Vision Enhancement System for People with Low Vision. Proc. ASSETS 2015, 239-249.

Cited By

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  • (2024)Seeing Art Differently: Design Considerations to Improve Visual Art Engagement for People with Low VisionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660675(2820-2832)Online publication date: 1-Jul-2024
  • (2022)Application of Spatial Cues and Optical Distortions as Augmentations during Virtual Reality (VR) Gaming: The Multifaceted Effects of Assistance for Eccentric Viewing TrainingInternational Journal of Environmental Research and Public Health10.3390/ijerph1915957119:15(9571)Online publication date: 4-Aug-2022

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  1. Augmented Reality Magnification for Low Vision Users with the Microsoft Hololens and a Finger-Worn Camera

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      cover image ACM Conferences
      ASSETS '17: Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility
      October 2017
      450 pages
      ISBN:9781450349260
      DOI:10.1145/3132525
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 19 October 2017

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      Author Tags

      1. assistive technology
      2. augmented reality
      3. magnification
      4. reading printed text
      5. visually impaired
      6. wearable computing

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      • Office of the Assistant Secretary of Defense for Health Affairs

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      ASSETS '17
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      ASSETS '17 Paper Acceptance Rate 28 of 126 submissions, 22%;
      Overall Acceptance Rate 436 of 1,556 submissions, 28%

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      View all
      • (2024)Seeing Art Differently: Design Considerations to Improve Visual Art Engagement for People with Low VisionProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660675(2820-2832)Online publication date: 1-Jul-2024
      • (2022)Application of Spatial Cues and Optical Distortions as Augmentations during Virtual Reality (VR) Gaming: The Multifaceted Effects of Assistance for Eccentric Viewing TrainingInternational Journal of Environmental Research and Public Health10.3390/ijerph1915957119:15(9571)Online publication date: 4-Aug-2022

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