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View all- Nykl SMourning CChelberg D(2018)Interactive Mesostructures withVolumetric CollisionsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2014.231770020:7(970-982)Online publication date: 28-Dec-2018
GPU tessellation is very efficient and is reshaping the terrain-rendering paradigm. We present a novel terrain-rendering algorithm based on GPU tessellation. The planar domain of the terrain is partitioned into a set of tiles, and a coarse-grained ...
We have successfully ported an arbitrary high-order discontinuous Galerkin (ADER-DG) method for solving the three-dimensional elastic seismic wave equation on unstructured tetrahedral meshes to an Nvidia Tesla C2075 GPU using the Nvidia CUDA programming ...
Centroidal Voronoi tessellations (CVT) are widely used in computational science and engineering. The most commonly used method is Lloyd's method, and recently the L-BFGS method is shown to be faster than Lloyd's method for computing the CVT. However, ...
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