skip to main content
10.1145/3489849.3489898acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
abstract

A Tangible Haptic Feedback Box for Mixed Reality Billiard in Tight Spaces

Published: 08 December 2021 Publication History

Abstract

This paper presents a system for a simulated billiard game with two players and an emphasis on haptic feedback. We devised a feedback box that is responsible for generating the inputs and providing immediate haptic feedback to the user. The simulation runs as an AR application and the player can use a real queue to hit the real ball. Although the haptic feedback is precise due to the usage of a real billiard ball and queue, the input accuracy of the angle and impulse measurement is limited.

Supplementary Material

MP4 File (haptic_feedback_box.mp4)
Supplemental video

References

[1]
Géry Casiez, Nicolas Roussel, and Daniel Vogel. 2012. 1 € Filter: A Simple Speed-Based Low-Pass Filter for Noisy Input in Interactive Systems. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Austin, Texas, USA) (CHI ’12). Association for Computing Machinery, New York, NY, USA, 2527–2530.
[2]
Lucio T. De Paolis, Giovanni Aloisio, and Marco Pulimeno. 2009. A Simulation of a Billiards Game Based on Marker Detection. In Second International Conferences on Advances in Computer-Human Interactions. 148–151.
[3]
Sergio Garrido-Jurado, Rafael Muñoz-Salinas, Francisco J. Madrid-Cuevas, and Rafael Medina-Carnicer. 2016. Generation of fiducial marker dictionaries using Mixed Integer Linear Programming. Pattern Recognition 51(2016), 481–491.
[4]
Venkatraghavan Gourishankar, Govindarajan Srimathveeravalli, and Thenkurussi Kesavadas. 2007. HapStick: A High Fidelity Haptic Simulation for Billiards. In Second Joint Euro Haptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. 494–500.
[5]
Brian Hammond. 2008. A computer vision tangible user interface for mixed reality billiards. In 2008 IEEE International Conference on Multimedia and Expo. 929–932.
[6]
ISO 9241-910 2011. Ergonomics of human-system interaction – Part 910: Framework for tactile and haptic interaction. Standard. International Organization for Standardization, Geneva, CH.
[7]
Ryan P. McMahan, Doug A. Bowman, David J. Zielinski, and Rachael B. Brady. 2012. Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game. IEEE Transactions on Visualization and Computer Graphics 18, 4(2012), 626–633.
[8]
Francisco J. Romero-Ramirez, Rafael Muñoz-Salinas, and Rafael Medina-Carnicer. 2018. Speeded up detection of squared fiducial markers. Image and Vision Computing 76 (2018), 38–47.
[9]
Hyewon Seo, Joon-Won Bang, Ji-Man Park, and Soo-Hyun Jeon. 2010. 3D billiards game with haptic interface. Computer Animation and Virtual Worlds 21, 5 (2010), 523–530.
[10]
Fuche Wu and Andrew Dellinger. 2017. Capturing Reality for a Billiards Simulation. In Augmented Reality, Virtual Reality, and Computer Graphics. Springer International Publishing, 289–298.

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
December 2021
563 pages
ISBN:9781450390927
DOI:10.1145/3489849
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 December 2021

Check for updates

Author Tags

  1. Augmented Reality
  2. Billiard
  3. Haptic User Feedback
  4. Mixed Reality
  5. Tracking

Qualifiers

  • Abstract
  • Research
  • Refereed limited

Conference

VRST '21

Acceptance Rates

Overall Acceptance Rate 66 of 254 submissions, 26%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • 0
    Total Citations
  • 141
    Total Downloads
  • Downloads (Last 12 months)13
  • Downloads (Last 6 weeks)0
Reflects downloads up to 30 Dec 2024

Other Metrics

Citations

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media