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Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens

Published: 27 November 2017 Publication History

Abstract

We present design and implementation issues of selected mixed reality prototypes using the Microsoft Hololens. Main focus of the applications is to demonstrate possible applications providing information and entertainment in mixed reality space in different scenarios, while considering the technical capabilities and restrictions of the current Hololens device. The prototypes allow for several input modalities including voice input, gesture recognition and spatial input. Design and implementation recommendations, derived from informal user feedback and the experiences gained during the development process are introduced in the end of the paper.

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cover image ACM Conferences
SA '17: SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications
November 2017
116 pages
ISBN:9781450354103
DOI:10.1145/3132787
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 27 November 2017

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  1. case study
  2. head-mounted display
  3. mobile augmented reality
  4. multimodal interaction

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SA '17
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SA '17: SIGGRAPH Asia 2017
November 27 - 30, 2017
Bangkok, Thailand

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