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Exploring task performance and user's preference of mid-air hand interaction in a 3D docking task experiment

Published: 16 October 2017 Publication History

Abstract

While the technology for input (Leap Motion, Kinect, etc.) as well as output (VR headsets, large projection walls, etc.) is market ready, only few solutions for natural interaction with such devices exist. With regard to natural 3D interaction, the human hand seems to be the ideal tool for direct manipulation [2]. But, 3D interaction require more complex interaction techniques, which consequently cause higher levels of user instrumentation [1] and workload, such as physical demand or frustration. Here, a VR approach might be beneficial to the user's preference. In this poster we propose an approach for mid-air hand interaction with 3D content in a furniture arrangement scenario. We evaluate our technique in a 3D docking task on a large projected display versus wearing a VR headset. Our experimental results show that the translation and rotation precision benefits from the usage of a projection wall, whereas the participants preferred the HMD with regard to user experience and task workload.

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References

[1]
David A Griffith, Robert F Krampf, and Jonathan W Palmer. 2001. The role of interface in electronic commerce: Consumer involvement with print versus online catalogs. International Journal of Electronic Commerce 5, 4 (2001), 135--153.
[2]
Pierre Wellner. 1993. Interacting with Paper on the DigitalDesk. Commun. ACM 36, 7 (July 1993), 87--96.

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  1. Exploring task performance and user's preference of mid-air hand interaction in a 3D docking task experiment

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        cover image ACM Conferences
        SUI '17: Proceedings of the 5th Symposium on Spatial User Interaction
        October 2017
        167 pages
        ISBN:9781450354868
        DOI:10.1145/3131277
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        New York, NY, United States

        Publication History

        Published: 16 October 2017

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        Author Tags

        1. docking task
        2. mid-air interaction
        3. projection
        4. virtual reality

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        SUI '17
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        SUI '17: Symposium on Spatial User Interaction
        October 16 - 17, 2017
        Brighton, United Kingdom

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