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Natural Europe educational games suite: using structured museum-data for creating mobile educational games

Published: 11 November 2014 Publication History

Abstract

This paper presents a suite for configuring and deploying mobile, location-based educational games for natural history museums. We propose a novel approach that uses structured museum-data as game-content and present an initial study thereof. The overall aim is to enable domain-experts, like teachers or museum educators, to create educational games for off-the-shelf mobile phones without requiring neither bespoke programming skills nor expensive setups. Our approach builds on the combination of two strands of work: 1.) structuring and providing museum-assets as linked data, and 2.) template-based content creation for mobiles games. This is thought to facilitate reuse of existing data and foster its maintenance on the one hand, as well as providing a timely and engaging mobile interface to museum content on the other hand. Our study is based on two rounds of user-tests with think-aloud observations and questionnaires, and on the developers' notes and reflections that stem from introductory workshops at four natural history museums from the Natural Europe project consortium. We found that both, the workflow for content-creation and the mobile end-user app have high hedonic as well as pragmatic qualities. Thus, the test results indicate that our approach might provide guidance for future work in this domain.

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ACE '14: Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
November 2014
422 pages
ISBN:9781450329453
DOI:10.1145/2663806
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 11 November 2014

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Author Tags

  1. authoring tools
  2. cultural heritage objects
  3. digital libraries
  4. educational pathways
  5. game-based learning
  6. linked data
  7. mobile
  8. museums
  9. scaffolding
  10. templates
  11. workflow

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  • EC under the ICT-PSP programme

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ACE '14

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ACE '14 Paper Acceptance Rate 36 of 90 submissions, 40%;
Overall Acceptance Rate 36 of 90 submissions, 40%

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