Computer Science > Computer Vision and Pattern Recognition
[Submitted on 27 Apr 2021 (v1), last revised 29 Mar 2022 (this version, v8)]
Title:Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderings
View PDFAbstract:Digital watermarking is widely used for copyright protection. Traditional 3D watermarking approaches or commercial software are typically designed to embed messages into 3D meshes, and later retrieve the messages directly from distorted/undistorted watermarked 3D meshes. However, in many cases, users only have access to rendered 2D images instead of 3D meshes. Unfortunately, retrieving messages from 2D renderings of 3D meshes is still challenging and underexplored. We introduce a novel end-to-end learning framework to solve this problem through: 1) an encoder to covertly embed messages in both mesh geometry and textures; 2) a differentiable renderer to render watermarked 3D objects from different camera angles and under varied lighting conditions; 3) a decoder to recover the messages from 2D rendered images. From our experiments, we show that our model can learn to embed information visually imperceptible to humans, and to retrieve the embedded information from 2D renderings that undergo 3D distortions. In addition, we demonstrate that our method can also work with other renderers, such as ray tracers and real-time renderers with and without fine-tuning.
Submission history
From: Innfarn Yoo [view email][v1] Tue, 27 Apr 2021 19:51:39 UTC (12,679 KB)
[v2] Thu, 29 Apr 2021 05:37:55 UTC (11,972 KB)
[v3] Mon, 14 Mar 2022 21:46:55 UTC (23,535 KB)
[v4] Wed, 16 Mar 2022 04:22:54 UTC (27,915 KB)
[v5] Mon, 21 Mar 2022 19:40:24 UTC (27,916 KB)
[v6] Wed, 23 Mar 2022 06:55:18 UTC (27,916 KB)
[v7] Thu, 24 Mar 2022 18:46:52 UTC (27,916 KB)
[v8] Tue, 29 Mar 2022 04:36:06 UTC (27,916 KB)
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