We wanted to extend our gratitude to our Gold & Silver Sponsors for our 2024 Cable-Tec Games. You contributions bring our industry together for these important events, support learning and development, and make a meaningful impact to our chapter. The Rocky Mountain Meeting Group's first meeting with technical training was held on the University of Denver campus, and the topic was data communications. @RonHranac was one of that first meeting's speakers, using an overhead projector and transparencies to cover the basics of data: bits, bytes, baud, and more. #CableTecGames2024 #sctermc
Rocky Mountain Chapter of SCTE’s Post
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Just around the corner is the GLI Regulators Seminar in conjunction with the National Council of Legislators from Gaming States in Pittsburgh on July 17th. Our Government & Regulatory Affairs team has put together 3 informative sessions discussing the ever-evolving gambling landscape in the US. We have several subject matter experts who will share their experiences and insights that we'll announce soon. You don't want to miss this, especially if you are in States or Tribes considering expansion or growth in the near future. Register here -> https://lnkd.in/gwu9w37t #GLI #NCLGS #NCLGS2024 #GamingRegulations #GamingLaw #GamingLegislation #GamingLabs #GovernmentAffairs #iGaming #iLottery #SportsBetting #OnlineGaming #LandBasedGaming #CommercialGaming #TribalGaming
The National Council of Legislators from Gaming States (NCLGS) welcomes back Gaming Laboratories International, LLC (GLI®) as a trusted partner for its Summer Meeting, July 17-20 at Rivers Casino in Pittsburgh. GLI’s annual Regulator Seminar, co-located at NCLGS Summer Meetings, continues the best-in-class educational opportunities afforded to our legislators and regulators at NCLGS events. The July 17 afternoon seminar will be open to all NCLGS-registered attendees. It will immediately precede the opening reception, which is sponsored by GLI. More here: https://conta.cc/3WnDaWO #NCLGS #GLI
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Heading to the Serious Play Conference on 8/12? Join the G4C Learn team with Leah Hirsch and Brendon Trombley at 4:30 PM in room IB 335 for the hands-on workshop "Designing Games for Social Impact." Dive into the G4C game design curricula, tools, and strategies, and explore how to use the UN Sustainable Development Goals (SDGs) as a framework for creating impactful games. 🎮 📅 View the schedule: https://buff.ly/3M14FPQ
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One of the best resources I’ve seen on the internet in a long time and I don’t think it’s only for high schools. We use a very very similar approach to understand and support stress behavior with kids from 3-13. If it’s humanistic, it’s humanistic. Each piece is simple, but embodying each piece is not always easy. The full theory of Self Determination, Nuerodiversity Affirming, and the underpinning of Trauma Informed self regulation science 🔥 https://lnkd.in/gxcNG4-W Shared by Spectrum Gaming (@spectrum0gaming on X)
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If you plan on having a demo available for Next Fest, you definitely should try this! Get a pre-recorded broadcast of your demo up at least a full week before the start of Next Fest. This will lead to more discoverability of your game, and will help drive up the average daily acquisition of follows/wishlists on Steam, leading to gained momentum and increased anticipation for when your demo is available to play. #GameDev #IndieGameDev #VideoGameIndustry #Steam
Steam Next Fest Tip #6 Run a pre-recorded broadcast 24/7 at least one week prior to the start of Next Fest! By having a pre-recorded broadcast showing off gameplay of the demo that you'll have available during Next Fest running on a loop prior to the start of Next Fest will help in driving up anticipation, and creating momentum towards the availability of the demo. It will naturally lead to more discoverability to your store page, and will give those interested a form of playing the game without being able to actually play your game. This should help in driving up follows/wishlists, and will also help in pushing your demo up the line for demos to try at the beginning of Next Fest for those that found your broadcast before the start of the event. #Steam #NextFest #GameIndustry #IndieGameDev
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The LSAT exam will be undergoing major changes in August 2024. Whether you excel at Logic Games may play a part in your decision to take the exam early next year or next fall. Read more about the LSAT's requirements, both now and in the future: https://lnkd.in/egF66uk Although we understand the purpose behind the Logic Games, we support in the LSAC in its decision to end the Games as being heavy on visual presentation and therefore disadvantaging to unsighted test-takers. #LSAT #lsatprep #lsatpreparation
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Steam Next Fest 2024 The Steam Next Fest is coming to its end and we are dishing the inside scoop. There are some projects that immediately caught our attention and we are here to share our excitement with you: Mullet Mad Jack from @Hammer95studios (https://lnkd.in/eBaBE89a) instantly grabbed our attention with its unapologetically wacky vibe. This neon-coated FPS throws players into a robot-ruled dystopia where everyone is fused with the internet and needs a constant dopamine fix to survive. Rescuing an influencer princess while livestreaming the mayhem? Sign us up! We are ALL about the fast and chaotic homage to old school shooters, with sexy '80s-'90s anime inspiration. For those who prefer methodical, high risk battles, Dungeonborne from Mithril Interactive (https://lnkd.in/e2FYtTWJ) is exactly it. A crazy blend of deliberate dark fantasy combat with elements of extraction shooters and battle royale, captured in gorgeously grim visuals. We stand the distinct magic and melee classes with complementary strengths. And the weighty PvPvE clashes make every move feel consequential, keeping us on edge. Another breathtaking discovery is Signalis from rose engine (https://lnkd.in/eMKAgwkb) — a creepy retro-futuristic setting straight out of a PS1 survival horror romp. The glitchy visuals and granular 3D aesthetics are chef's kiss while you piece together the tragic tale of a synthetic worker named Elster. Exploring the surreal, oppressive facility and fending off hordes of freaky machines hits all our horror sweet spots. Of course, these are not the only bright findings at the whole festival. The whole bunch of beautiful projects can be found here (https://lnkd.in/dDjZdnT), so do not pass by and give some credit. Let us know what amazed you personally!
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Steam Next Fest Tip #6 Run a pre-recorded broadcast 24/7 at least one week prior to the start of Next Fest! By having a pre-recorded broadcast showing off gameplay of the demo that you'll have available during Next Fest running on a loop prior to the start of Next Fest will help in driving up anticipation, and creating momentum towards the availability of the demo. It will naturally lead to more discoverability to your store page, and will give those interested a form of playing the game without being able to actually play your game. This should help in driving up follows/wishlists, and will also help in pushing your demo up the line for demos to try at the beginning of Next Fest for those that found your broadcast before the start of the event. #Steam #NextFest #GameIndustry #IndieGameDev
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Going to #GDC next week? Don’t miss these 3 amazing talks from Frostbite engineers: 𝗪𝗮𝗿𝗽: 𝗛𝗶𝗴𝗵-𝗙𝗶𝗱𝗲𝗹𝗶𝘁𝘆 𝗖𝗹𝗼𝘁𝗵 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗶𝗻 𝗘𝗔 𝗦𝗣𝗢𝗥𝗧𝗦 𝗙𝗖 𝟮𝟰 (Robin Taillandier) Dig into the development of Warp, a new GPU compute shader-based cloth simulator used to simulate football jerseys and shorts in FC 24. 𝗙𝗣𝟭𝟲 𝗦𝗵𝗮𝗱𝗲𝗿𝘀 𝗶𝗻 𝗙𝗿𝗼𝘀𝘁𝗯𝗶𝘁𝗲 (Alexis Griffin-Lira) Learn how Frostbite implemented multi-platform 16 bit type (FP16) support for shaders to increase shader performance on mobile and other platforms. 𝗕𝗿𝗶𝗻𝗴𝗶𝗻𝗴 𝗙𝗿𝗼𝘀𝘁𝗯𝗶𝘁𝗲 𝘁𝗼 𝗡𝗲𝘄 𝗥𝗲𝗻𝗱𝗲𝗿𝗶𝗻𝗴 𝗧𝗲𝗰𝗵 & 𝗣𝗹𝗮𝘁𝗳𝗼𝗿𝗺𝘀 (𝗪𝗵𝗶𝗹𝗲 𝗡𝗼𝗯𝗼𝗱𝘆 𝗡𝗼𝘁𝗶𝗰𝗲𝗱) (Jason Bright) How do you transition to new graphics technology (e.g. DX12, Vulkan, Metal) and expand to new platforms without disrupting active development? Learn about Frostbite’s staged approach to generational technological change. #Frostbite #GameDev #GDC2024 #Engineering
The annual Game Developers Conference (GDC) is back in San Francisco next week! Electronic Arts is set to take the stage in over 25 sessions. Our tEAm will cover a range of topics, including Frostbite's expansion to new platforms, SEED (Electronic Arts)'s work on photorealistic facial rigs, and the evolution of matchmaking techniques in Apex Legends. Joining us at GDC? You won't want to miss these sessions 👉 go.ea.com/GDC2024 #GDC2024
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New #GameInLab research on Hybrid Digital Game! Dr. Melissa Rogerson recently presented insights from her research on "Hybrid Digital Boardgames." 🎮📚 This research is part of Asmodee's Game In Lab program which has successfully funded over 25 #boardgames research projects globally, demonstrating the substantial societal benefits of games. ➡ Her findings reveal that “storytelling” is the most prevalent function in over 140 games evaluated by BoardGameGeek, including more than 30 titles from Unlock, the popular cooperative escape-room games developed by Space Cowboys, an Asmodee studio. 📽️ Watch the highlights and the full event video here: https://lnkd.in/eEUkKgmx Dr. Rogerson's grants from Game In Lab have led to Australian government funding for three PhD fellows, which we find pretty amazing!🎓 ➡ To find out more about Games In Lab: https://lnkd.in/dYYhxc72
Best of: Hybrid Digital Boardgames, by Dr Melissa Rogerson (French subtitles)
https://www.youtube.com/
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Sangita Chima You and your team should take credit as the first to embrace #firstinmath for developmentally appropriate learning and collaboration on creating a robust full range of experiential #maths game based learning activities that can demonstrate definable measurable outcomes for the most tender yet powerful minds.
How the 24® game started. The Early Years - video from our archives. This iconic game has transformed children's lives for three decades and is now stronger than ever. https://jwp.io/s/nAjpgmN6
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