Hello Monday and hello No Rest for the Wicked Steam Early Access Launch Trailer! Just rolls off the tongue; no notes. Well, okay, if we had to add some notes it be that this has been a long time coming. As a publisher, we can't wait to see what you think of the game. The journey isn't over yet though! ⚔️ No Rest for the Wicked enters Steam Early Access on April 18th. ⚔️ Watch the full trailer here - https://lnkd.in/eqt3KXFE ⚔️ Wishlist on Steam here - https://lnkd.in/ernSsBCg
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Streamline post-game analysis with the Game Replay feature in our TrackMan Sync tile. Quickly generate detailed hitting reports for every player in your lineup. Perfect for efficient game reviews and enhancing player development throughout the season!
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Where do your Steam games go when you die? In the digital age, our assets are no longer just physical. From extensive Steam libraries to iTunes collections, we invest significantly in digital content. However, these assets are often merely licensed, not owned, making it challenging to pass them down through traditional estate planning. The need for future-proofing our digital legacies is more pressing than ever. Have you considered what will happen to your digital assets after you’re gone? Start planning today to ensure your digital footprint is managed according to your wishes. #EstatePlanning #DigitalAssets #FuturePlanning #Lighthouse #DPOA #AdvancedPlanning
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Hey! For the past three months, I've been able to release new updates for Midnight Racer regularly, once a month. Each of these months brings new reflections, presents new problems, and requires finding solutions. This month, I’d like to share a new thought. It turns out that, for me, the hardest part isn’t updating the game itself. New assets, scripts, sounds, and even marketing aren’t as big of a challenge as my new thought. The most difficult part is self-control and the ability to say to myself, "Stop! That’s enough." This month, I had to face this challenge. Two months ago, I decided that the game had enough features for me to move into the polish phase and start refining what’s already there. This month's update focused on the economy, car stats, and overall balance. And that’s when a thought struck me. In the game, each car has a perk, which is an additional variable. I hadn’t focused much on this system before. I simply decided that’s how it would be, and that was that. Then it hit me. While updating the shop, I thought that a much better approach would be to allow players to purchase perks separately and slot them into available spaces on the car. This would let players use their favorite cars and maximize their benefits. It would also provide an additional way to spend currency. I really want to create this system, but it’s a HUGE change compared to how things work now. After a long struggle with myself, I decided, "NO." Even though I really want to implement this system, even though I’m not under any deadlines, don’t have investors, and the game is entirely mine, I set a mental deadline for finishing the project. Implementing this change would mean extending that timeline. Such a system could always be introduced after the game’s release. The lesson I’ve learned is that sometimes it’s not the developer’s fault that a certain feature isn’t 100% perfect. In situations other than mine, there are investors, time, and financial constraints. You need to know how to work within these limitations. So, despite having unlimited time, I decided to let go of this improvement before the game’s release and focus on further polishing what’s already there. This was probably the hardest lesson I’ve learned so far. If you're curious about the new update, I encourage you to download the Demo with the latest changes and check out the full list of updates for this month here: https://lnkd.in/dmxv5BQP
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If you're participating in Steam Next Fest, make sure you do this at some point asap! Make sure you have the correct categories and tags selected for your game. For example, if you don't have any categories selected at all, your demo won't even show up during Next Fest. Also, if you have the wrong categories selected for your game, your demo will not show up in the most relevant spots during Next Fest. This is huge as there are charts for most played demos by category, and if your game is listed in the wrong category, you could be losing out on potential visibility if the correct category for your game is less competitive than the one you're in. We've seen category errors lead to issues like this, and if you wait too long, your category updates will not reflect in time to resolve itself during the week of Next Fest. Do yourself a favor and double/triple check this sometime soon if you plan on participating in an upcoming Next Fest! #GameIndustry #VideoGameIndustry #GameMarketing #Steam
Steam Next Fest Tip #5 Make sure you set the correct categories and tags for your game! If you set the wrong categories (or worse not select them at all), your demo will not appear in the most relevant spots (or at all) during Next Fest. This needs to be corrected before Next Fest begins, as we've seen category adjustments during Next Fest not being updated before the end of the event. Take some time today to review your selected categories and tags and make sure they're as relevant and accurate as possible. #Steam #SteamNextFest #GameIndustry #VideoGameIndustry
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'Manor Lords', the new game from Slavic Magic and Hooded Horse, is released today. Peter Michael Davison orchestrated and conducted the original score for the game, recorded at AIR Studios. "Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord -- the seasons pass, the weather changes, and cities rise and fall." https://shorturl.at/jKV01
Manor Lords on Steam
store.steampowered.com
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Lead IT Specialist (APPSW) | Cybersecurity Professional | Senior Secure Software Developer | Servant Leader | Subnetting Guru
Project Idea ⭐ Create a multiple-choice subnetting quiz game. Create random IP addresses with CIDR notations, and ask the player to guess the correct network and broadcast addresses. #networking #project
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Recruiting IoT/IIoT, Security, Embedded, Network/Device, Cybersecurity, Automotive, ICS/SCADA, Mobile, Cloud, HPC/Supercomputing Talent
All casino beginners need to learn how to play slots correctly. Considering how straightforward and easily accessible slot machines are,… Continue reading 2024 Guide on How to Play Online Slots for Beginners The post 2024 Guide on How to Play Online Slots for Beginners appeared first on ReadWrite. https://lnkd.in/gYG5iGTh
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The Latest Free Update for SteamWorld Build: Crash Site Summary: The latest free update for SteamWorld Build, titled Crash Site, introduces an array of new content inspired by...
The Latest Free Update for SteamWorld Build: Crash Site | Nintendo Switch News | NintendoReporters
nintendoreporters.com
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Review - Luigi's Mansion 2 HD Released For Nintendo Switch I finally got my hands on Luigi's Mansion 2 HD for the Nintendo Switch, and wow, it's amazing to ju... Read More on Lawod https://lnkd.in/dSY6r_Yv
Review - Luigi's Mansion 2 HD Released For Nintendo Switch - Lawod
https://www.lawod.com
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Certified Project Management Professional | PMP | ITIL | PMI-ACP | DASSM | PMI-RMP | PMI-PBA | Agile & Risk Management Expert Driving Strategic Success
🌟 Arcade essentials that make your pop-ups 𝗣𝗢𝗣! Use Arcade in a pop-up to ① create text element attribute expressions, or ② as separate elements that return a block of content. Here are examples of what that means and how to do it ⇉ https://ow.ly/Eq6p50R23W2
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