AI and procedural generation are and always will be just another tool to help developers make their vision come to life quicker, cheaper or with less crunch. It still requires skilled talent to build and operate and use as a foundation to create something marvelous.
Did you know the vast majority of New York City in Insomniac's Spider-Man games is actually procedurally generated? Artifacts returns as Tommy explores the inner workings of Insomniac's procedural city generation workflow and toolchain used in their Spider-Man titles. Watch the full episode now on YouTube: https://lnkd.in/ekxA2Mcw Or check out the written version on Substack: https://lnkd.in/eEFdZARN