“Gaming in VR has been subjected to a vicious self-reinforcing cycle wherein VR developers create hardcore games, which appeal to a certain kind of hardcore gamer user, whose purchasing habits in turn drive further development of those kinds of games, and not others. As a result, the scope of VR games remains narrow, and oblivious to the kinds of games that might take VR to its billionth user.” Marcus Carter and Ben Egliston for IEEE Spectrum
curious where Gorilla Tag falls in this situation, as i don't think of it as a hardcore game - i don't think there's gore or guns in it - and it's quite popular (or at least was). i think the poster simply isn't aware of the other games that are quite well-regarded and that are nowhere near hardcore - like Cubism for example. or Demeo, or Walkabout Mini Golf, or Moss or many others. personally i've always wondered why TBT and TBS games are fairly rare in XR. i would think it would be a good platform for it, either in MR or VR.
This article argues that there are too many hardcore games, but I can confidently say that’s completely off base. Players are drawn to challenges that offer progression and a sense of ownership. The author seems disconnected from what gamers truly want, whether they’re playing flat-screen or VR games.
You would think that the success of Walkabout Mini Golf would lead to more cool nonviolent multiplayer games with lots of affordable DLCs but no. Even Meta itself keeps promoting violent games in its own Horizon Worlds, perpetuating the stereotype that to Americans if it doesn't have a gun it is not a game. 😝
Apart from Mighty Coconut…
CEO, Kluge Interactive (Synth Riders)
1moThe biggest complain about VR games is that there aren’t enough hardcore games, but this article complains that is its only focus. I don’t believe that’s true at all…