Step into a new universe with the phenomenal creative leaders behind Meow Wolf at SIGGRAPH 2024! With an expert combination of technology, storytelling, design, and incredible attention to detail, Meow Wolf’s immersive experiences are unlike any other. Join Derek Pendergrass, Eric Heep, Tasia M. and Erin Barnes to learn what goes into creating the physical worlds and stories that keep their guests coming back for more time and time again. This course explores immersive innovations and next-generation storytelling unique to Meow Wolf’s blend of art, technology, and world-building. Gain insights into the cutting-edge use of lighting, audio, and other creative technologies that animate large-scale worlds, creating singular, unparalleled experiences for nearly 10 million guests across multiple locations. Learn more and register to join us on July 31st: https://lnkd.in/gFGezhv2 While you’re in Denver, make sure to catch this exclusive course and then stop by the Meow Wolf Denver location, Convergence Station, to see it all in action: https://lnkd.in/gGQEf8Bn Thanks to ACM SIGGRAPH for having us! #meowwolf #design #audiodesign #computergraphics #cg #immersiveexperiences
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In this session on ‘Revolutionizing Visual Effects and Animation with Generative AI,’ I’ll be discussing the remarkable AI tool developed by Wonder Dynamics, an Autodesk Company with the co-founder Nikola Todorovic. This innovative tool promises to transform the industry. Do not to miss it. #animation #ai #wonderdynamics #wonderstudio #cinematic #moviemaking #vfx
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For those in the architectural visualization space intrigued with the more technical aspects and the 'how' behind beautifully rendered digital images, this is one of the best explanations (that I have personally seen) of how our wonderful hardware and software collaborate to bring these creations to life. Don't let the term 'video game' throw you off, this truly is an invaluable watch. https://lnkd.in/dqzc9rJr
How do Video Game Graphics Work?
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01—08—24 Studio Size Labs Ⓢ Our time in the studio is all about experimentation—pushing the boundaries of motion graphics and design to discover what’s next. It’s more than just visuals; it’s about exploring new dimensions, pushing the limits of creativity, and bringing ideas to life in unexpected ways. Each session in the lab is an exercise in innovation, transforming the abstract into the tangible and the conceptual into something extraordinary. Here, design meets imagination, shaping the future of motion graphics.
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Elevating the realism of Virtual Try-On is one of our main ever-green goals. 🔝 We are delighted to introduce you to this brand-new Expert Talks episode, in which Christophe Dehais – Computer Graphics Manager at Fittingbox – depicts how we keep improving our real-time Virtual Try-On solutions’ rendering to make them look ultra realistic. 🤳 Christophe and his team use smart techniques based on Physically-Based Rendering (PBR) principles, which makes the 3D frames appearance the closest to reality possible. 😎 After all, that’s what end users want: to feel like the frames they’re seeing on their screen closely match the ones in real life. 🤝 Our Computer Graphics team have been meeting many challenges head-on: 🌟 Rendering transparent surfaces in a realistic manner, mainly in crystal frames 🌟 Faithfully processing tinted lenses to do better justice to the colors, reflection and background 🌟 Dealing with complex designs that mix multiple layers Our dedication to realism drove us to find a solution that met our standards and exceeded our users' expectations. 🚀 Discover all about advanced techniques for realistic renderings in virtual try-on, and what’s next for Christophe and his team, in this Expert Talks episode 👏 https://bit.ly/3vLUb1Z #Fittingbox #ExpertTalks #VirtualTryOn #RealisticRendering #PBR #AlphaBlending #DepthPeeling
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Here’s a tutorial I made with Bezi on how to use one of our latest features, interactive cameras. Whether you want to use it to help get sign off on your 3d models or explore a 3d experience in VR, this tutorial is for you.
🎥 Get started with the new Interactive Cameras feature in our tutorial where you'll learn how to: - Use the State Machine for interactions - Leverage the Body Rig - Add UI to the camera - Test your prototype in headset Join your design study buddy to bring projects and interactions to life 👉 https://lnkd.in/e6sXAcxM #spatialdesign
How to Use Interactive Cameras - Tutorial
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🎥 Get started with the new Interactive Cameras feature in our tutorial where you'll learn how to: - Use the State Machine for interactions - Leverage the Body Rig - Add UI to the camera - Test your prototype in headset Join your design study buddy to bring projects and interactions to life 👉 https://lnkd.in/e6sXAcxM #spatialdesign
How to Use Interactive Cameras - Tutorial
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🔊 Attention SoundPLAN users! Want to enhance your reporting skills? Join our comprehensive webinar on April 16, 2024, from 9 am to 5 pm (GMT): “SoundPLANnoise - Spreadsheet and Graphics” Link: https://bit.ly/49wfO4m Learn how to structure expert tables, utilize graphical enhancements like 3D objects and noise maps, and master advanced features such as animations. This one-day session is tailored for those who need to go beyond basic reporting and is limited to just 4 participants. Don't miss out on this opportunity to level up your SoundPLAN skills and register now! #SoundPLAN #AdvancedReporting #Webinar #SoundPLAN #noise #sound #acoustics #simulation #software #environment #SeminarTraining
SoundPLANnoise - Spreadsheet and Graphics
soundplan.clickmeeting.com
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NeXus Push Particles with INSYDIUM Fused: Learn to use NeXus Push Particles with nxPush to create a stylized particle animation, and nxQuestion to adjust the particle velocity using INSYDIUM Fused NeXus in Cinema 4D. All this and more on this week’s Top Tip Tuesday with Bob Walmsley from INSYDIUM. More from INSYDIUM * Current Betas: Adobe Substance, Twixtor Pro 8 * INSYDIUM Case Study: “Birth” – A visual ode to the magic of new life * Update: INSYDIUM Fused Service Update - Cinema 4D 2024 Compatibility Added * Product Compatibility for Apple Silicon Macs (Updated 28 August 2023) INSYDIUM Fused Annual Subscription Includes both X-Particles and Cycles 4D The INSYDIUM Annual Subscription allows for flexibility. INSYDIUM Fused contains all of our plugins and products in one complete collection. Everything you need to create stunning particle effects, realistic terrains and fulfill modeling tasks through to the final render. Plus, all our available 3D Resources, hours of Training, Technical Support, and Content Repository files. Learn More INSYDIUM Fused Perpetual License Includes both X-Particles and Cycles 4D INSYDIUM Fused is their collection of plugins, products and benefits. INSYDIUM Fused provides everything an artist needs in one complete collection. INSYDIUM Fused contains all of our plugins and products in one complete collection. Everything you need to create stunning particle effects, realistic terrains and fulfill modeling tasks through to the final render. Plus, all our available 3D Resources, hours of Training, Technical Support, and Content Repository files. Learn More The post NeXus Push Particles with INSYDIUM Fused appeared first on . #toolfarm #tutorial #vfx
NeXus Push Particles with INSYDIUM Fused -
toolfarm.com
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Captivate your audience with mesmerizing motion graphics! 🚀 Elevate your brand's story with our dynamic services. Watch our latest presentation to see the power of motion in action. #MotionGraphics #visualstorytelling #brandelevation #gaza #keffiyeh #aftereffects
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Labs Ⓢ 08—24 | 02 Our time in the studio is all about experimentation—pushing the boundaries of motion graphics and design to discover what’s next. It’s more than just visuals; it’s about exploring new dimensions, pushing the limits of creativity, and bringing ideas to life in unexpected ways. Each session in the lab is an exercise in innovation, transforming the abstract into the tangible and the conceptual into something extraordinary. Here, design meets imagination, shaping the future of motion graphics.
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