In what has quickly become one of my December traditions, I watched The Game Awards 2023 yesterday with great expectations and a lot of curiosity regarding the latest world premieres and announcements from the industry. And oh, boy, from an award perspective, they didn't disappoint. As Adam Chapman, Giselle Mendez and I accurately predicted, Baldur's Gate 3 and Alan Wake 2 took the most prizes home, with Larian Studios netting an outstanding six awards – including Game of the Year and Best RPG – and Remedy Entertainment Plc getting three of the most important trophies of the night. Seeing this, I jumped straight on Remedy's recently released Alan Wake 2 Art Blast on ArtStation, and it's just breathtaking. I have always admired Sam Lake's writing chops and creative direction – I loved to see both of his skills getting awarded yesterday – but the level of this game's art direction is simply off the charts. This fact should not come as surprising by any means, considering the impressive, genre-defining art direction of Control – which I still hold is Remedy's magnum opus – but it's nevertheless astonishing to see a studio knocking it out of the park with such consistency and attention to detail. If this is the 'Remedyverse', I'll gladly live in it! #Haptic #Friday #TheGameAwards #2023 #TGA2023 #Game #Games #Gaming #GamingIndustry #GamingCommunity #GameDev #GamingDevelopers #GameDevelopers #Awards #Art #ArtDirection #GameArt #AlanWake2 #Remedy #Remedyverse #TopArt #GreatArt
Juan Diego Jimenez’s Post
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AI Automation Architect | AR/VR Innovator | Filmmaker | Empowering Human Potential through Tech | Cloud (API) Development | Scaling Brands to New Heights
Unreal Engine’s latest showcase underscores the rapid evolution of virtual production. As we anticipate new episodes and community projects, it’s clear that these advancements are not just shaping the future of game development, but also transforming the film and entertainment industries. Exciting times ahead for creators and audiences alike. #VirtualProduction #UnrealEngine #Innovation
This week in Unreal, enjoy a showcase of beautiful community projects and look out for upcoming events: https://lnkd.in/e8WjjNtt. ❓ Ask Epic: Art Production 🎨Creating in Fortnite - new episode coming! ✨Explore four stunning projects from the community.
News and Community Spotlight | January 25, 2024 | Unreal Engine
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Day two of the Nordic Game in Malmö is underway, and our team is excited to make new connections 🤝 Meanwhile, Hunter Wright, Associate Game Director at Dragons Lake by Room 8 Group, and Botond Harko, Art Director at Room 8 Studio, have put together an online presentation. Titled ‘Art direction and gameplay in game remakes: How to do it well,’ Hunter and Boti explore how to keep a game engaging for modern audiences while staying true to its original spirit. Check out the key takeaways in the carousel below 👇 And also share in the comments which remakes are your favorites! 🎮 See more about this presentation in our latest article: https://bit.ly/3QUJEJa #Room8Group #NordicGame
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Alley Scene Video Compilation: Joker and Batman Theme Excited to share a new addition to my portfolio - a video compilation featuring an alley scene with a Joker and Batman theme! I've put in a lot of effort into this project, individually modeling approximately 80% of the assets and environment to create an immersive experience. I also utilized a few assets from Quixel Bridge and Sketchfab to enhance the scene. The video captures the essence of Gotham's dark and gritty atmosphere, with neon lights casting eerie shadows and graffiti adorning the walls. You'll see Batman, Gotham's protector, surveying the scene from the rooftops while the Joker's chaotic presence leaves a mark on the city. I welcome constructive feedback as I continue to refine my skills and expand my portfolio. Check out the video and let me know what you think! Artstationlink: https://lnkd.in/gNwFtD_8 #digitalart #gameart #unrealengine5 #lumen #environmentart #feedbackwelcome #games #gamingindustry #openforwork ##noAI
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Following the last art I made of Marien's guardian, I made the gate that he protects :D and simulated it as if it were the initial screen of a game, I think it could look really cool, thanks. #conceptart #environmentart #gate #game If you liked see all the process in the link. https://lnkd.in/dGn3SS6B
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How Mortal Kombat 1 Used the Show Itself to Create Omni-Man, the Invincible Over the course of my more than ten years as a designer at NetherRealm Studios, the team has had the chance to create several incredibly unique guest characters. Making these characters shine out in our games is something we take seriously and see as an honor. We frequently brought up Omni-Man’s actions in our office because we were already such big fans of him and the Invincible series. In order to clarify ideas or notions when creating fatalities, brutalities, and occasionally even standard attacks, designers frequently use references. For example, “Fist through the back, Omni-Man style” effectively conveys a message.read more..https://sockstruck.com
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Day one at KIND OF ART. Thanks to MOOD Visuals for hosting this and sharing positive vibes in an otherwise dark 2023 in the games industry. Learning and sharing is the most valuable action we can do and this is a good example of it. #conceptart #concept #art
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‘Why do we need a game remake?’ is a key question to ask at the beginning of the entire process 🤔 Hunter Wright, our Associate Game Director, and Botond Harko, Art Director at Room 8 Studio, considered this question from two crucial angles: art direction and gameplay. Check out the carousel below for their insights 👇 For the full presentation, read Room 8 Group's latest article: https://bit.ly/3QUJEJa #DragonsLake #byRoom8Group #NordicGamr
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I'm working on a stealth game inspired by the Splinter Cell series, so hide in shadows is a must. The game takes place in a futuristic world. Currently enemies can respond to visual and sound events, which can be used to generate opportunities for action as it happens in the video where I break a lamp and take advantage of the enemy going into the darkness to investigate to knock them out taking advantage of night vision. Being a game with a 3D top-down perspective, I shift the camera to the shoulder when aiming to be able to deal with the third dimension. This allows the player to aim at items at any height. #gamedev #indiedev #gamedesign #soloproject #stealth #videogames
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Of Games and Movies: Tech Art 2023/24 ... is the title of my submission for #therookies2024 ! In this Article I offer an in-depth breakdown of my biggest two projects of the last year: My solo-dev game "Star Wars Besieged", and our Shortfilm "Star Wars - Dusk", made by a small group of 5 friends. Go read the article, and have a look behind the scenes! https://lnkd.in/dPaYVcuG
Of Games and Movies : Tech Art 2023/2024
therookies.co
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🎮 Just Reviewed Baldur's Gate 3: A Gaming Gem! 🌟 I've recently written a review of Baldur's Gate 3, and I'm thrilled to share my thoughts. This game is an absolute standout, offering many options, excellent gameplay, and an engaging story. As a fellow gaming enthusiast, I highly recommend checking it out. Let's discuss our favorite gaming experiences! 🎉🕹️ #BaldursGate3 #GamingReview #VideoGames (Just a note - the review is in Slovak language.) Link: https://lnkd.in/ep3vQqHx
RECENZIA: Baldur’s Gate 3 - Návrat do Baldurovej brány nemohol byť veľkolepejší
gamesite.zoznam.sk
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