The Elder Scrolls: Daggerfall - a love letter. I just watched this documentary about Bethesda and it reminded me of my first encounter with The Elder Scrolls. The year was 1998 and there was a computer shop near my violin teacher's flat. One Tuesday afternoon, while waiting for my class, I found The Elder Scrolls: Daggerfall (1994) in this shop, forgotten on a dusty shelf at the very back, still in its original packaging. The box and the screenshots on it immediately captivated me and never let go. Looking back, I'm pretty sure there was magic at work. Even though it was a four-year-old game, it was still too expensive for me. It hurt but I had to be patient and save every bit of pocket money so that I could eventually buy it. Unfortunately, money came in very slowly back then and so the weeks went by and the tension grew: would it still be there next time? What if someone bought it? (it was kind of a unique opportunity, because old games were hard to get back then). Finally Christmas came round and I was lucky enough to persuade my mum to buy the game and put it under the tree - that Christmas I was the happiest elf in the whole of Hamburg. For weeks I blocked the families computer, moved to Tamriel and ignored my brothers calling me - once again - a total nerd. I joined the Dark Brotherhood, bought a house, became a Lycranthrope and fought my way through endless dungeons. As in the pen & paper games, I was completely free to make my own decisions in Daggerfall. I could go where I wanted, do what I wanted, and be whoever I wanted to be. Since then, few games have given me that feeling - even the following titles of the series felt a little limited compared to Daggerfall. Don't get me wrong, the game was far from perfect. And of course this freedom came at a price, especially in a time when the performance and possibilities of games still depended on CD-Rom and a few megabytes of RAM (and apart from the monotonous enviroments & textures, swinging a sword in a computer game never took so long) - but it was still very immersive on the "social" level: You could be a law-abiding citizen, an outlaw or a wolf in sheep's skin. But no matter which path you took, every decision counted. People reacted differently to you, depending on their attitude and your actions, background, reputation and behaviour. Looking back, it all makes sense: I was already looking for a playground for my own stories. No wonder I later became a storyteller & writer for films and games. And no wonder the only logical cure for my Daggerfall fever was the discovery of the Duke Nukem 3D level editor. Suddenly I could build my own dungeons full of deadly traps and hidden doors to battle my brothers and friends for days and nights at local Lan parties. But that story is for another time... #daggerfall #elderscrolls #bethesda #duke3d #leveleditor #narrativedesign #gamedesign #videogames #rpg #openworld #tamriel #teso #adventure #fantasy #storytelling #childhoodstories #skyrim
Frederik König’s Post
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Today, Bethesda celebrates the 30th birthday of Elder Scrolls! This series has an argument for being one of the best game series ever made. I know, personally, there is nothing like booting up an Elder Scrolls game for the first time and experiencing their amazingly crafted worlds! Some fun facts from the last 30 years with this incredible IP: - Morrowind was the first game in the series I played! I was but a wee lad and immediately became obsessed. 👶🏻 - "The Elder Scrolls" title actually didn't have a real meaning when the game was originally made. Would've loved to have heard the conversation that landed on this title! 📜 - Skyrim was almost set in Westeros from Game of Thrones. How crazy would that have been?! ⚔️ - In Oblivion, there is a note about a hobbit named Oford Gabings (Frodo Baggins) with a cursed ring. I wonder how Oblivion would do getting rid of the one ring! 💍🌋 I will always look back on my time with Bethesda with so much love and miss my old work colleagues, but I know they are gonna crush it with Elder Scrolls VI… Or else 👀😅 They also gave us a tiny update for the next game stating that "playing early builds has us filled with the same joy, excitement, and promise of adventure." Woo, progress!! For me, Oblivion will always have a special place in my heart as my personal favorite! Which is your favorite? What are some moments that stand out for you? #xbox #videogames #elderscrolls
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Ah, the relative simplicity of Dungeons and Dragons. Unlike complex consoles and/or miniature-riddled games like Warhammer or Monopoly, all you need is some friends, a set of dice, and your imagination. ...in theory. D&D (owned by Wizards of the Coast, owned by Hasbro) is more than just a game—it’s also a brand and a business. There are endless tools, accessories, and add-ons available for purchase, and you can spend quite a pretty penny when it comes to buying books, constructing intricately scaled landscapes in the middle of your living room, and/or developing a crippling dice addiction. However, one of the best things about Dungeons and Dragons (in my humble bardic opinion) is that you can absolutely play for free. Whether you’re a first-time player or the forever DM, there are countless official and fan-made resources that won’t put you out a single copper piece. #dnd #dnd5e #dndresources #dndforkids #dndforteens https://lnkd.in/gMtjJA2M
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The Elder Scrolls celebrates a milestone birthday today – 30 years since the very first game, Arena, launched and sparked a legendary RPG series. To commemorate this occasion, Bethesda Game Studios shared a heartfelt message reflecting on the franchise's rich history and hinting at what's to come—namely, the highly anticipated The Elder Scrolls 6. Bethesda acknowledges the dedication of "many hundreds of developers" who have contributed to the series over the past three decades. They emphasize the core principle that has guided each Elder Scrolls chapter: allowing players to "live another life, in another world." The latest installment, still lacking a proper title, was first announced in a cryptic teaser at E3 2018. This move, according to Bethesda, aimed to give fans a sense of the studio's direction. In the years since, details on TES6 have been scarce. Bethesda's focus has been on Starfield, with occasional tidbits and apologies offered regarding the long development cycle for TES6. However, today's message brings a glimmer of hope. Bethesda confirms development is underway on The Elder Scrolls 6, and even hints at playable early builds. Their words convey the excitement and sense of adventure that continues to fuel the development team's passion for the project. (source: https://lnkd.in/efPrQFJr )
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Friends, The Beyond Galaxyland Demo is out now, part of Steam Next fest! I believe it will resonate with the “universal” adventurer in you. Together with Sam, we managed to showcase the best this game has offer in this 30 min experience - humor, exploration, story, character cast, deep turn-based combat - while saving the best for….(insert date here)
Previews are starting to come through for Sam Enright's adventure-RPG, Beyond Galaxyland! "Star Wars meets classic Final Fantasy... an epic adventure" says GameSpew, and "Beyond Galaxyland could easily be a Game of the Year contender," says GodisaGeek.com. https://lnkd.in/ecxHKADb #gamesindustry
Beyond Galaxyland could be something truly remarkable | Hands-on preview | GodisaGeek.com
godisageek.com
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Chief Creative Officer at Aesir Interactive | ex-Ubisoft, Kalypso, Gameloft | Brewing something Magical with a hint of Madness
Finally got my hands on Starfield and it made perfect sense to try and create one of my favorite sci-fi show's character, Naomi Nagata from The Expanse, played by the brilliant Dominique Tipper. 👏 I did my best to stay as close to the original as possible using vanilla character creation from the game. IMHO it turned out quite well! Literally spent around 45mins on this. 🕘 Modifiers provided by the game are quite well done and the whole creation process is fluid. Pretty crazy how much time we are ready to spend on creating "that" perfect character in RPGs, especially when the games go all the way to provide excellent tools and modifiers for the same. My thought is that such a game's perceived complexity is directly proportional to the amount of time spent in character creation screen. Comparatively, it took me around 2 hours to create my character in Baldur's Gate 3😅 because I wanted to do it as properly personal as possible. Intrinsic motivation ++ ✌️ When was the last time you spent a great deal of time in character creation screen, and for which game? Bethesda Game Studios #starfield #bethesda #videogames #expanse #scifi #charactercreation #intrinsicmotivation
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Square Enix Final Fantasy VII: Rebirth has been out for about a week and has received rave reviews. The community sentiment is positive and my chat group calls it a perfect hybrid of BotW / Final Fantasy VII Remake. To be honest, this is the next game I plan to play once I finally complete Larian Studios' Baldur's Gate III (220 hours so far.. but I feel I'm in the last 10). But.. what does the #data say? How is Rebirth performing relative to other #finalfantasy games? What, if anything, could be impacting it's performance either way? According to Wednesday's mindGAME Data update, Rebirth's launch broke through moving the game to the Major Players segment which is solid. Even better if you "add" in the bump that Remake saw (as depicted in the below images), which is a fair thing to do since Remake is being packaged with Rebirth. (Square Enix was VERY smart to do this.. more on that in a minute..) Combined, the Final Fantasy VII experience still does not break past the Major Player segment but does move to to the top end of that group. So, was this better or worse than Remake's launch? A simple take would be Rebirth is going to underperform Remake overall. Even after you add in Remake's "bump" it still would miss the launch week peak of Remake. But.. Rebirth is launching at a very different point than Remake did. Remake was at the back end of the console lifecycle (PS4) whereas Rebirth is launching toward the late / middle side of the PS5 lifecycle. Also, there is just a lot more going on within the ARPG / RPG space. Baldur's Gate III is still going strong (I myself fall into the still playing it camp). Last Epoch, a last minute surprise as it were, is also holding on to a significant portion of the audience. Never mind there continues to be a endless sea of more and more choice (remember Palworld? Helldivers 2? play Poppy Playtime yet?) Overall I'd say that the launch of Rebirth is a success and it was VERY smart to package Remake with Rebirth to help drive mindshare in a economy where people are increasingly cost conscious. #videogameindustry #gamingindustry #videogames #datavisualization
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🔫👩 Tomb Raider I- III Remastered launched last week so we've compared its critical reception with various titles in the same video game genre. This remaster collection provides nostalgia for fans of the classic franchise. Players can expect graphics toggle (switch between the original and remastered visuals), new models, environments, and enemies. Finally, Lara Croft’s iconic model has seen a substantial update on the original design. ⚙The title appears lower down the review ranks losing out to Metal Gear Solid Master Collection Volume 1 in the action-adventure genre. Impressively the title stands at 15th for all games so far this year beating recently released Suicide Squad: Kill the Justice League. By understanding the critical reception data of newly released titles like this one developers and publishers can gain valuable insight into the preferences and expectations of gamers. 👉 Let us know your thoughts on this remaster. Did you play the original? And what differences or changes have you noticed about the original and this remaster? Keep up to date with #GamesIndustry insights ▶ https://shorturl.at/krEN4 #Data #VideoGames
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Thanks to writer and DM extraordinaire Jaclyn Lewis for this thoughtful post on self-insert characters, bleeds, and how to manage the strong feelings that sometimes arise when playing D&D: Many of us are familiar with the sensation of being invested in a story while reading books, watching movies, or playing games. Crying when your favorite character dies, feeling your heart pound when it looks like those two are going to finally get together, or holding your breath when it looks like all hope is lost: all of these are natural responses to stories that can make the experience more engaging and enjoyable. The connection can be even more intense with games like Dungeons & Dragons, where you’re playing a character inside the story itself! But sometimes, being too “into it” is inconvenient (like having to try not to cry while watching anime on the bus) or even painful (like being unable to step away from grief over a work of fiction). On the other hand, trying to “cut off” this emotional investment can lessen the experience and disconnect you from the story. Here are some ways to harness the healthy aspects of gaming-adjacent emotions while looking out for the ways it can veer into being unhealthy. #dnd #dungeonsanddragons #SELskills #dnd5e #dndforkids
What To Do With All The Feels In DND — Young Dragonslayers
youngdragonslayers.com
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Game Content Creator | xZynga-Rollic | Game Analysis & Design | Strategy & Growth | Business Development
📺 Watch. 🎧 Listen. 📚 Read. 🧠 Learn. 🛠️ Use. More than 20 different video game industry resources to add valuable skills and knowledge for yourself. Re-post, like, share with the ones need it. Every impression could help someone with Seeking knowledge, Knowledge that can change their life. Video game industry is going through a change, Be a part of it. Much to Learn we still have. Cheers! PS:I will create another one with my favorite GDC Classics. #videogameindustry #gamedesign #gameindustry #gdc2024 Jason Schreier Jakub Remiar Justin Gary Brenda Romero Emilio Padulo Maddy Myers Nicholas Lovell Massachusetts Institute of Technology Ringling College of Art and Design Blizzard Entertainment
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Save: bit.ly/NeoEpicLoot 🚀 Exciting insights into potential game development! Did you know that Obsidian Entertainment once pitched a Fallout: New Vegas-style game for The Elder Scrolls series? Former Obsidian writer, Chris Avellone, revealed that the studio proposed several spin-off games exploring different settings, but unfortunately, all ideas were rejected. Read the full story here: [Obsidian Allegedly Pitched A Fallout: New Vegas-Type Game For The Elder Scrolls](https://ift.tt/2C0nTDl) Source: GameSpot - Game News #GameDevelopment #ObsidianEntertainment #TheElderScrolls #FalloutNewVegas
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