Are you not entertained!? NFL Players Travis Kelce, Josh Allen, Derrick Henry, Justin Jefferson and rapper Megan Thee Stallion usher in the 2024-2025 NFL season in Gladiator style for Pepsi. 🏈🥤
Collaborating with director Jake Scott from RSA Films, our global VFX teams, led by VFX Supervisor Jules Janaud, crafted over 140 VFX shots to transform the NFL into an epic colosseum battle.
Gladiator II hits theaters November 22nd featuring visual effects by our film team led by VFX Supervisor Christian Kaestner.
Watch the full three minute ad here: https://lnkd.in/eU52D3bg
Production Company: RSA Films
Director: Jake Scott
VFX: Framestore
VFX Supervisor and On Set Supervisor: Jules Janaud
Executive Producer: Anna MacDonald
Producer: Jake Saunders
Comp Supervisor: Matthew Thomas
CG Supervisor: Erik Weaver-Pronk
Animation Supervisor: Brad Silby
Creative Director: Kamen Markov
Colour: Company 3
Colourist: Jean-Clément Soret & Matthieu Toullet#VFXbyFramestore#VisualEffects#VFX#Pepsi#NFL#MeganTheeStallion
If you need high-end VFX imagery for a film, TV show or video game, the VFX-as-a-creative-service industry is the only game in town. Despite this, it’s an industry in which the buyers have a lot of power, companies compete on price, and barriers for entry are low.
#vfx#vfxindustry#strategy#competition
Awesome article by Ian Failes on beforesandafters.com detailing the development and execution of many of the incredible visual effects in “Fallout.” **Major spoiler alerts through Failes’ piece**
Here’s an example of the filmmaking insights:
”An important thing to remember is that ‘Fallout’ was shot on film. [Visual Effects Supervisor and Supervising Producer Jay] Worth felt that shooting on film lent itself well to shooting on an LED stage, in that it softened the digital projection. But choosing film did require production to do far more testing, advises Worth.
‘When you shoot film, you don’t have a nice large monitor to review what the camera sees. You have to shoot it, get it developed, wait 24 hours until you get your dailies back, and really hope that it worked the way you wanted it to. So it requires a lot more testing, especially when you want to plan for final pixel shots and you’re not just replacing it all in post.’” — Ian Failes
#entertainment#fallouttvseries#visualeffects#tv#television#streaming#streamingtv#visualstorytelling#moviemagic
Pixar Animation Studios on Tuesday began laying off about 14% of its workforce as it scales back development of original streaming series, according to a source familiar with the development.
Approximately 175 people will be impacted by the job cuts.
Pixar will return its focus exclusively to feature films, which will screen in theaters before becoming available in homes via Disney+. A single original series, "Win or Lose," about a co-ed softball team, will appear this year on Disney+.
follow for more updates!
#pixarstudio#disney#job#layoff#updates#socialmediaupdates#startupcommunity#karlostartup
Ladies and gentlemen, an official studio promo that celebrates VFX, the showrunner says the VFX crew is amazing, they have comp breakdowns, grey suits with tracking markers, bluescreens, and interviews with VFX producer Andrea Knoll and VFX supervisor Jay Worth.
10/10. Good stuff.
The journey of a VFX Supervisor starts long before the cameras roll. Pre-production planning is where the magic begins—setting the stage for all the visual effects in your film. Learn how VFX Supervisors lay the groundwork in today’s VFX for Indies short! #VFXPlanning#PreProduction#Filmmaking#VFX#VFXforIndies
// What Deep Human Collab Between Artists and Toolmakers Looks Like //
One thing that the visual AI hype bros never acknowledge is that artists in high stakes commercial settings like Hollywood movies /already/ have deep, rich relationships with digital toolmakers.
Below, I describe the research, development, and collaborations that were required to bring parts of Spider-Man: Across The Spider-Verse to theaters. It's a beautiful story of /technologists meeting artists where they are/ (trained in physical media) and getting them to places they want to be (through design tool customization and automation).
The story starts in Eastern Europe where PhDs (Šárka Sochorová and Ondřej Jamriška) studying under Daniel Sýkora of University of Prague spent years perfecting digital simulation of the ways the colors of physical paints mix.
It next segues over to another Eastern European country where digital painting tools company Escape Motions /licenses/ that innovation and does the engineering to incorporate it into its design tool, Rebelle, that specializes in watercolor simulation among many other unique types of simulation.
Next it segues to Hollywood, Vancouver, and elsewhere where a group of rebellious artists and technologists at animated movie studio Sony Pictures Imageworks did the multi-year work to prove audiences would accept and even celebrate a new expressive/stylized form for animated feature films. As the studio raised their ambitions and scale, they looked to the Eastern Europeans for tools that allowed artists to productively and naturally bridge 2D painting and 3D rendering and animation. Escape Motions developers (Miroslav Sedlák, Pavol Obuch, Anton Poživenec, Rastislav Vejo and Martin Surovče) delivered a custom version of Rebelle that could be integrated with Houdini into a productive workflow. Further, they delivered on the /reproducible/ pseudorandom results the studio required.
This is what collaboration between artists and digital toolmakers looks like in 2024 when the commercial stakes are high. It's what happens when toolmakers meet artists where they are, acknowledging that their artistry: a) is very often developed through thousands of hours developing styles using physical media and b) is gestural/visceral/embodied not linguistic.
For high-stakes commercial art/design, I'm betting on these toolmakers, on their deep /human-scale/ relationships, on the pride of artists developing true and enduring /expertise/, and on moving slow and fixing things.
#digitalart#designtools#visualeffects#expressivegraphics#computergraphics#animation#animationart#comicart#watercolorart#createdontscrape#collaborationaboveall#appliedresearchPeter BlaskovicMichal FapsoChristos ObretenovPav Grochola
‘Inside Out 2’ Becomes Pixar’s Highest-Grossing Movie
This was last week’s big news – but what a milestone for PIXAR to come back from a lull with. Highest grossing film of the year, biggest opening weekend for animation, biggest second weekend / smallest drop off for an animated film, any of those would have been a great way to celebrate PIXAR’s return to box office success.
But to have all of those and it became their highest grossing picture ever? That is wonderful. I don’t doubt they can keep up this mojo, they’ve been down before. I just hope this helps bring back the public perception of them as well.
Disney giving away some of their films (excellent ones I will add as well) for free on streaming hurt the brand. Coming back to theaters with Lightyear, clearly a corporate pick, hurt the brand. Elemental was a slow burn, but a positive outcome in the end.
Let’s hope this return to form keeps up. With all the talk about Toy Story 5* I had to look up what comes before it (2 films actually) – let’s hope those next PIXAR films get the care and release they deserve. But way to go PIXAR.
https://lnkd.in/eZ9CJhxn#letsmakeplans#themedentertainment#disney#PIXAR#disneyparks
Prepare to have your perception of reality shattered as we talked with Production #VFX Supervisor David Simpson. In our exclusive interview, he unravels the intricacies of creating invisible #visualeffects (made by Framestore, TPO VFX and fixfx) for #AlexGarland's groundbreaking film, #CivilWar:
Brand Marketing Director @ Pepsi
1moThank you Framestore - incredible work and so exciting!! 🙌🏼🐅🐅🏟️