Looking forward to my presentation tomorrow at GamiCon48V. It's at 4pm GMT (UTC+0) on Saturday 2nd March, and there's still time to book your ticket for the event and use my code SARAH48V to get a 20% discount.
https://lnkd.in/gBEcZZMs
I'm speaking about using Keepsake Games for Well-being.
These are games in which a 'making' activity, and creation of a concrete artifact are central to the gameplay. Prominent examples are 'A Field Guide to Memory' by Jeeyon Shim and Shing Yin Khor, and 'A Mending', also by Shing Yin Khor.
As part of my presentation, I've made a keepsake game of my own, 'Tabula Rasa', and I made it available on itch.io last night.
https://lnkd.in/ekktgZbN
It's a solo-rpg journaling /keepsake game about finding out how you are loved and valued by those around you. It's inspired by the narrative structure of 'Thousand Year Old Vampire' - a game by Tim Hutchings, and the good feels of Frank Capra's 'It's a Wonderful Life'.
I have made Community Copies available, so that people who want a copy but can't afford $8 can download them. It's kind of gratifying that all of the Community Copies I made available last night have been snapped up (people are obviously finding the game, and want to have it), but a little disappointing that I've made no actual sales.
In theory, the free copies are supposed to be funded by the sales, and by 'pay it forward' tipping.
Anyway, I'd love you to go and take a look. I'm going to load up a few more CC's, but if you like the look of the game, and can afford $8, please consider buying a copy, so that I can continue making copies available for those who really can't run to $8.
#GameDesign #WellBeing #GameBasedLearning #Learning