Is it truly necessary to exhaust every possible person, shape, angle, direction, size and color? By: Ema Bakalova
Featured projects by: MVRDV OMA Stoss Landscape Urbanism
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Is it truly necessary to exhaust every possible person, shape, angle, direction, size and color? By: Ema Bakalova
Featured projects by: MVRDV OMA Stoss Landscape Urbanism
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When using Canvas with a LiDAR-enabled device, you can expect accuracy tolerances within 1-2% of manually verified dimensions. For critical dimensions requiring higher precision, you have the option to submit manually captured field measurements alongside your order. Smart way to use Canvas Michael! Appreciate you sharing your insights.🚀 Using Canvas? Share your experiences with us in the comments below! #bringyourvisiontolife #scannedwithcanvas #designresources #homedesignsoftware #scantocad #architect #measurementtools
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The design begins with a concept where the table's structure is formed from a single, continuous curve. This could be a mathematical curve (e.g., a sine wave, a spiral, or a more complex parametric curve) or an artistically designed free-form curve.
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Here is brief insight on Bridge pattern with simple example
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Monday Morning Definition: Let’s talk design So there’s a principle called the GESTALT PRINCIPLE of design. It’s just how humans group similar elements, recognize patterns or even simplify complex images. There are like 3 major ones; • Similarity • Proximity • Common regions Others include • Closure • Continuity • Symmetry PS: This is one of my favorite design topics and I can’t wait to give a breakdown of each principle.
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Blending AI in Architecture and Product Design | Parametric Designer | Educator | Artist | Researcher
Overlapping Ribbons - 2 I selected a few frames from the Overlapping Ribbons video I created yesterday and added context using Masking, ControlNet, and IPAdapter in ComfyUI. The challenge of not having a straight bottom edge of the design persisted, but creating these images was incredibly enjoyable. It was fascinating to see the AI attempt to bend the terrain to match the design. Although it didn't achieve this perfectly, the effort was promising. I also observed that when the image for IPAdapter has a similar design language and material selection to the target image, the AI performs much better. The edges blend seamlessly, and the overall output becomes more cohesive. #ribbons #curves #overlapping #rhino3d #grasshopper3d #design #facade #pattern #parametric #materials #context #geometry #spaces #comfyui #architecture #imagen #conceptart #vfx #cgi #fresh #aiarchitecture #aiartcommunity #image #consistency #composition #generativeai
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Level Design Blockmesh 2: Design constraints: Walking only Assets constraints: Only plain colors and simple shapes. This is the second pass of a blockout I made off a molecule map. Last week, we exchanged our molecule maps with a partner, and the goal was to make a block mesh off the partner's molecule map. The video below showcases my level where I wanted to go for a post-apocalyptic setting. I wanted to make a space that now has settled to the aftermath of a apocalypse and has now adjusted to it. As you can see, the buildings do not seem destroyed/rubbled but they still feel like a part of a city which has faced some kind of trouble in the past. The boxes, trash cans, wood, and stranded vehicles give the area a feel of longing. For inspiration, I watched "Grounded", the making of The Last of Us. I remember how the directors in the video explained how cities can fall if sewage, trash, and water systems fail, and here I have tried to depict all that in a similar way. I have shared the respective molecule map in the comment section. I am sure that I have a long way to go, and I will be making a lot of changes for the final pass of this assignment. Until then, any feedback for this one is highly welcomed and appreciated. Thanks for reading! #leveldesign #gamedesign #gamedevelopment #maps #blockout #blockmesh
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I've decided I'm going to share a little of what I'm learning and thinking about as I'm exploring, testing and building. Today is a thought about Generative Design. Rather than getting all caught up in hype cycles, maybe this is a lens to think about: ‘Michael Hansmeyer, an architect, describes Generative Design as “thinking about designing not the object but a process to generate objects” [10]. He is implying a shift from object to process — from certainty to probability — suggesting that instead of designing one “artefact”, we use computational models to design processes that generate infinite “artefacts”.’ Are you building objects -- then certainty is your cage. If you're thinking process than probability is your super power. Check out his recent project: https://lnkd.in/gsDZu6t9
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Experienced Java Spring Boot Developer | Leveraging Strong Skills in Full-Stack Development and Microservices Architecture for Robust Applications
Day8: Structural Design Pattern **Fly Weight Design Pattern: Flyweight is a structural design pattern which helps to reduces the RAM usages, it simplifies the object creation, it referenced to a shared object (which have intrinsic properties). For Example: scenario where you have different levels in a game, and each level may introduce new types of objects with varying properties like size, color, and shape. Rather than creating new objects for each instance of the same type, you want to reuse existing objects and modify only their extrinsic properties. check out code here-https://lnkd.in/e2eDbyUf
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Blending AI in Architecture and Product Design | Parametric Designer | Educator | Artist | Researcher
Breathing Concrete - 2 Adding context to these designs was incredibly challenging because there was no flat edge at the bottom of the design for the AI to recognize where it stands. Typically, I don’t alter my prompts much since they usually do the job, but in this case, I had to constantly adjust the prompt for each image. I found that using words like "sitting" and "resting" produced better results than omitting them, which is unusual for my typical prompting approach. This experience made me realize the importance of continually refining our communication with AI and using the right words to convey our intentions. While it may seem obvious, as a visual designer, I’ve always prioritized design over prompting. This example has shifted my perspective slightly. #concrete #breathing #voronoi #minimal #surface #rhino3d #grasshopper3d #design #facade #pattern #parametric #materails #context #geometry #spaces #comfyui #architecture #imagen #conceptart #vfx #cgi #fresh #aiarchitecture #aiartcommunity #image #consistency #composition #generativeai
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Thanks for sharing.