From the course: Maya: Shader Networks
Unlock the full course today
Join today to access over 23,400 courses taught by industry experts.
RGB curves with remap color
From the course: Maya: Shader Networks
RGB curves with remap color
- Adjusting the individual red, green and blue channels can be accomplished with a curves interface using the remap color node. We'll use it to color correct this image and make it a little bit more green. I've got the Hypershade graph open. Let's create the remap color node. Go into the Create menu and choose color utilities remap color and connect it in between this file node and the base color of this material. Take the out color of the file node connected to the color input on remap color. Take the out color of remap color and connected to the base color of the material. Select that remapped color node, and we've got separate red green and blue graphs or function curves. And they've all got linear transitions from zero to one. So the input and output values match exactly. So currently we're not making any change to the image. to shift the image towards green we can reduce the amount of red and blue using the graphs.…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
Color adjustment with Color Correct4m 40s
-
(Locked)
Adjusting a floating-point attribute with remap value5m 23s
-
(Locked)
Mapping luminance to a color palette with ramp6m 40s
-
(Locked)
RGB curves with remap color2m 29s
-
(Locked)
Extracting hue, saturation, and value with RGBToHSV4m 31s
-
(Locked)
Building a network to remap saturation and luminance4m 34s
-
(Locked)
Compositing maps with layered texture5m 57s
-
(Locked)
Compositing materials with layered shader5m 36s
-
-
-
-
-