From the course: Blender 3 Essential Training
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Solution: Animate Gourdy - Blender Tutorial
From the course: Blender 3 Essential Training
Solution: Animate Gourdy
- [Instructor] For this video, I want to talk through the process of animation and describe why I'm making certain choices. I found along my animation journey that workflow videos tended to be really helpful so I could understand why that animator was choosing to do what they did. So without further ado, here is my animation process for Gordy. The first thing I want to do is add a new general animation workspace. Here you can see, we have a camera view on the left, our regular 3D view port, and if I click on our root bone you can see that we have a Dope Sheet which looks a little similar to our timeline. Let's open up our Dope Sheet a little bit more and I'm going to shift click on the mustache. Unlike the timeline, which groups everything into diamonds, Dope Sheet shows you everything as dots and you can see each individual bones timeline. So in this case, the root or the mustache and the relevant key frames.…
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Contents
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Overview of animation46s
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Creating your first armature7m 36s
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Refining your armature7m 44s
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Shape keys and drivers7m 46s
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Setting your first keyframe7m 18s
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Common animation tools7m 34s
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Challenge: Animate Gourdy2m 4s
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Solution: Animate Gourdy12m 22s
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