From the course: Agile User Experience Design and Research
History: Before agile waterfall introduction - Figma Tutorial
From the course: Agile User Experience Design and Research
History: Before agile waterfall introduction
- [Narrator] Before we dive right into Agile, like I know everybody wants to do, it's important that we understand what we did before Agile and how we came to use Agile. This is not only going to give you some context but it will also help you see the fundamental differences between product delivery methodologies. This is going to help as you start to work on creating your own strategies to be successful as you run into some of the limitations Agile imposes. When I first started my career user experience or UX was not yet a term. We were still calling our profession usability or human factors, and our primary product delivery methodology was called waterfall. Waterfall is developed by the manufacturing industry so think hardware, not software. With hardware, changes after the fact are very costly or even impossible. For example, if you build a car and you send that car to the car dealership and a customer is not happy with something in that car, I cannot change it. The car has already been built, it has already been shipped. The other thing to know about Waterfall is it started gaining momentum in the software industry in the mid eighties but keep in mind its primary focus was on creating hardware and delivering hardware, not software.