From the course: Adobe Animate CC New Features
Animating with auto keyframes - Adobe Animate Tutorial
From the course: Adobe Animate CC New Features
Animating with auto keyframes
- Traditionally, when using Shape Tweens, or Classic Tweens in Animate, we generally set new keyframes along the timeline, and then make adjustments to the asset properties in order to effect change. With the new auto keyframe option, we can make changes across the timeline and instruct Animate to insert a new keyframe automatically speeding up many workflows. You can find the new feature right above the timeline, and it's inside of the keyframe drop down. When you have auto keyframe selected, this will work with either keyframe or blank keyframe. And what this allows you to do is go to another spot on the timeline. Let's say the one second mark here, and when I select this, we can see a little blue circle appears. This indicates of course that auto keyframing is on and all we need to do is select our asset in this case a little pig and just bring him down here, and there we go we get a new keyframe. Now of course we do have to go ahead and extend our background and we need to create a Classic Tween here. Now if we go ahead and play this back there we go. With auto keyframe on, we can always go to different points in our Tween as well to make subtle adjustments and the keyframes are selected and created automatically. Note that this option is enabled by default, but can always be disabled from the drop down menu.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
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Animating with auto keyframes2m 1s
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(Locked)
Using the Assets panel3m 6s
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Sharing for social distribution2m 26s
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Creating a hands-on tutorial7m 48s
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Importing and using a hands-on tutorial2m 41s
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Using additional canvas blend modes1m 51s
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Selecting canvas audio stream sync1m 40s
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Accessing Adobe AIR integrations3m 46s
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