From the course: 3ds Max 2025 Essential Training
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Rounding corners with Chamfer - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Rounding corners with Chamfer
- [Instructor] There's no such thing as a perfectly sharp corner in the real world, everything's got some amount of roundness to it. Currently, this pergola column model has unrealistic sharp corners everywhere on it. We can fix this quite easily using the chamfer tool of editable poly. Chamfer is implemented as a non-destructive modifier and as a destructive tool within editable poly. The modifier gives you some more bells and whistles. I covered that in my weekly series, 3ds Max: Tips, Tricks and Techniques. Here we're just going to look at the basics of the chamfer tool that's built into editable poly. I'll select my pergola column object. I want to round off all of the corners on the object, but I don't want to chamfer these internal edges, that would mangle the topology of the object. I want to chamfer just the corners. To do that, I need to select just the corners. Luckily for me, there's an easy way to do that because the corners are all hard edges and these internal edges are…
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Contents
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(Locked)
Combining meshes with Boolean modifier5m 1s
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(Locked)
Adding edges with QuickSlice7m 25s
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Adding edges with Cut7m 7s
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(Locked)
Hard and soft edges with the Smooth modifier5m 57s
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(Locked)
Using the Modeling Ribbon7m 38s
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Branching with Editable Poly Extrude9m 43s
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(Locked)
Detailing a mesh6m 8s
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Grow and convert subobject selections4m 23s
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(Locked)
Rounding corners with Chamfer8m 20s
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(Locked)
Optimization with Retopology modifier6m 47s
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