From the course: 3ds Max 2025 Essential Training
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Quicksilver options - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Quicksilver options
- [Tutor] In the previous movie, we started setting up our options for the Quicksilver hardware renderer. I've got the rendering from the last movie in the rendered frame window, so we can compare this to a later version. I will clone the rendered frame window and minimize it. In the render setup dialogue, in the Quicksilver renderer tab, we come to the visual style and appearance options. The first thing is the visual style pull down. It's set to realistic by default, and that's what we want. We don't want any stylized, non-photo real rendering. Textures are enabled by default. We want to leave that on. Transparency is also enabled by default. But transparency in Quicksilver is very basic, because it does not support ray-tracing. I don't have any transparent surfaces visible in this scene. There actually are window glazing objects here, but I've hidden them. So since we have no transparent objects visible, the state of the transparency checkbox is not relevant. Below that, we have…
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Contents
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Getting familiar with the interface4m 17s
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Creating primitives6m 16s
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Position, Rotate, and Scale objects4m 33s
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Navigating in viewports5m 36s
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Orbit and viewport Undo4m 24s
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Accelerate workflow with Hotkey shortcuts6m 52s
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Choosing viewport shading modes5m 45s
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Configuring viewport layouts3m 29s
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Outlining object names with Scene Explorer5m 17s
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Managing objects with Scene Explorer6m 50s
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Duplicating forms with Array modifier8m 23s
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Duplicating objects with Clone5m 18s
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Collecting objects in a Group4m 31s
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Managing display layers in the Layer Explorer5m 41s
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Using Isolate Selection and Lock Selection3m 28s
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Selecting in Window and Crossing modes7m 20s
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Moving objects in reference coordinate systems6m 58s
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Rotating objects in reference coordinate systems7m 2s
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Choosing a transform center5m 10s
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Transform center reference coordinates7m 17s
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Introducing snap7m 59s
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Precision transforms with Grid Snap7m 8s
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Creating shapes8m 50s
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Editing Bezier splines10m 24s
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Setting Shape detail with Interpolation6m 5s
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Modeling with the Extrude modifier7m 3s
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Extruding along a path with the Sweep modifier8m 18s
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Importing Illustrator paths to 3ds Max10m 13s
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Adding a Bevel Modifier11m 35s
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Modeling typography with TextPlus7m 29s
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Combining meshes with Boolean modifier5m 1s
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Adding edges with QuickSlice7m 25s
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Adding edges with Cut7m 7s
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Hard and soft edges with the Smooth modifier5m 57s
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Using the Modeling Ribbon7m 38s
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Branching with Editable Poly Extrude9m 43s
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Detailing a mesh6m 8s
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Grow and convert subobject selections4m 23s
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Rounding corners with Chamfer8m 20s
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Optimization with Retopology modifier6m 47s
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Understanding subdivision surfaces5m 29s
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Modeling with Symmetry modifier7m 38s
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Modeling curvature with Soft Selection9m 15s
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Refining geometry with SwiftLoop3m 32s
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Subobject transform constraints6m 30s
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Correcting a seam with Align to Grid4m 8s
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Preserving polygon count with Edge Crease7m 36s
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Understanding camera types4m 21s
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Creating a physical camera6m 39s
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First-person camera navigation7m 10s
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Enabling Safe Frames7m 55s
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Setting render resolution and aspect ratio8m 8s
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Rotating in Gimbal coordinate space6m 46s
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Emulating a tripod with rotation axis order8m 25s
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Rendering in the viewport8m 48s
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Creating photometric lights5m 37s
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Adjusting intensity and color9m 2s
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Enabling exposure control9m 28s
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Adjusting light shape and distribution11m 41s
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Controlling spotlight parameters9m 5s
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Using the Light Explorer4m 40s
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Render setup for materials4m 57s
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Using the Slate Material Editor4m 49s
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Assigning materials to objects8m 5s
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Changing node display and graph layout6m 57s
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Managing scene materials10m 6s
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Managing sample slots5m 21s
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Saving a material library6m 30s
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Physical material basic parameters6m 46s
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Physical material reflection parameters8m 48s
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Setting frame rate in time configuration7m 19s
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Viewport playback options6m 11s
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Creating keyframes in Auto Key mode5m 48s
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Creating keyframes in Set Key mode3m 36s
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Best practices for Set Key mode4m 30s
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Editing timing in the Track Bar timeline7m 33s
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Navigating in the Dope Sheet6m 32s
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Editing keyframes in the Dope Sheet6m 49s
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Navigating in the Curve Editor4m 47s
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Editing keyframes in the Curve Editor7m 34s
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Changing interpolation type5m 45s
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Manipulating keyframe tangents9m 31s
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Editing a trajectory with Motion Path7m 31s
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