From the course: 3ds Max 2025 Essential Training
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Introducing snap - 3ds Max Tutorial
From the course: 3ds Max 2025 Essential Training
Introducing snap
- [Instructor] To Transform or Create Objects with Precision, you'll want to use the Snap Tools. We've got a button up here on the Main Toolbar, Snaps Toggle. First, let's look at what we can actually Snap to. If we just right click on any one of these magnet icons, we'll get the Grid and Snap Settings Dialogue, and the Snaps Tab shows us all the things that we are able to Snap to. We could Snap to Vertices or Points. We could Snap to Faces or Polygons and so on. The default is Grid Points. We'll be Snapping to the Intersections of Grid Lines. Okay, I'll close that dialogue. And I want to enter into Snaps. I'll just click on the button up here, and with that button enabled, if I move my cursor around any Viewport, I don't see anything special. No Snapping is taking place right now, because Snaps only work with Position-based tools, such as Select and Move or Create a Primitive. Those are conditions in which you can actually Snap to things. I want to go into the Select and Move Tool…
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Selecting in Window and Crossing modes7m 20s
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Moving objects in reference coordinate systems6m 58s
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Rotating objects in reference coordinate systems7m 2s
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Choosing a transform center5m 10s
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Transform center reference coordinates7m 17s
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Introducing snap7m 59s
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Precision transforms with Grid Snap7m 8s
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