Mundy Reimer

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Book cover for Perhaps the Stars
If we the portrait alphabet of our many-faced Maker cease our restless aim, that means the First Mover, the One Who aimed across a darkness no being had senses tuned to see, will someday Move no more.
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Isaac Asimov
“Science fiction is important because it fights the natural notion that there’s something permanent about things the way they are right now.”
Isaac Asimov

Hermann Hesse
“But never forget what I have told you so often: our mission is to recognize contraries for what they are: first of all as contraries, but then as opposite poles of a unity. Such is the nature of the Glass Bead Game. The artistically inclined delight in the Game because it provides opportunities for improvisation and fantasy. The strict scholars and scientists despise it—and so do some musicians also—because, they say, it lacks that degree of strictness which their specialties can achieve. Well and good, you will encounter these antinomies, and in time you will discover that they are subjective, not objective—that, for example, a fancy-free artist avoids pure mathematics or logic not because he understands them and could say something about them if he wished, but because he instinctively inclines toward other things. Such instinctive and violent inclinations and disinclinations are signs by which you can recognize the pettier souls. In great souls and superior minds, these passions are not found. Each of us is merely one human being, merely an experiment, a way station. But each of us should be on the way toward perfection, should be striving to reach the center, not the periphery. Remember this: one can be a strict logician or grammarian, and at the same time full of imagination and music. One can be a musician or Glass Bead Game player and at the same time wholly devoted to rule and order. The kind of person we want to develop, the kind of person we aim to become, would at any time be able to exchange his discipline or art for any other. He would infuse the Glass Bead Game with crystalline logic, and grammar with creative imagination. That is how we ought to be.”
Hermann Hesse, The Glass Bead Game

Ada Palmer
“If we the portrait alphabet of our many-faced Maker cease our restless aim, that means the First Mover, the One Who aimed across a darkness no being had senses tuned to see, will someday Move no more.”
Ada Palmer, Perhaps the Stars

Hermann Hesse
“the Game of games had developed into a kind of universal language through which the players could express values and set these in relation to one another. Throughout its history the Game was closely allied with music, and usually proceeded according to musical or mathematical rules. One theme, two themes, or three themes were stated, elaborated, varied, and underwent a development quite similar to that of the theme in a Bach fugue or a concerto movement. A Game, for example, might start from a given astronomical configuration, or from the actual theme of a Bach fugue, or from a sentence out of Leibniz or the Upanishads, and from this theme, depending on the intentions and talents of the player, it could either further explore and elaborate the initial motif or else enrich its expressiveness by allusions to kindred concepts. Beginners learned how to establish parallels, by means of the Game’s symbols, between a piece of classical music and the formula for some law of nature. Experts and Masters of the Game freely wove the initial theme into unlimited combinations.”
Hermann Hesse, The Glass Bead Game

Ada Palmer
“...we all have asymmetrical relationships with people far away, in space, in time, across the barrier between our real world and the shadow world which contains both our past and Holmes’s Valhalla. Worlds which are not real (past or imaginary) can still teach us, warn us, just as friends who are not with us can inspire us, push us, draw us into the unending teamwork of humanity, which has always crossed time’s diaspora. Sometimes we’re too tired, the friends around us absent or just tired too. But Thomas Hobbes is not too tired, nor loyal Watson, and while dead hands and imaginary hands can’t mend our pavement cracks, they can still sit beside us on the roughest nights and help us make it through. And if we love our imaginary worlds, if they stir passions in us, love, I think that makes us love this world the more, this world that created them, and that we remake with them.”
Ada Palmer, Perhaps the Stars

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