Zusammenfassung
Der Erfolg von Smartphones und Tablet-PCs hat den Markt der mobile digitalen Spiele nachhaltig beeinflusst, sowohl auf Hardware- als auch auf Softwareebene. Aktuell findet ein Verdrängungsprozess statt, in dessen Rahmen Smartphones andere Geräte für mobiles Spielen vom Markt drängen. Gleichzeitig ermöglichen Smartphones aber auch eine ganz neue Art von digitalen Spielen. In diesem Beitrag betrachten wir die möglichen Implikationen dieser Tatsache auf den Bereich des Serious Gaming.
Summary
The rise of smartphones and tablet computers has changed the landscape of mobile gaming, both hardware and software-wise. Smartphones are squeezing other mobile gaming devices out of the market and their specific characteristics enable entirely new types of games and interfaces. In this contribution, we investigate the possible effects of these developments on the field of serious gaming.
About the authors
Tim Dutz has studied Informatics at the Technische Universität München and is a research assistant at the Multimedia Communications Lab at Technische Universität Darmstadt. His main research interests lie in the fields of mobile gaming and ubiquitous computing.
Dr.-Ing. Martin Knöll is architect and head of the UNICO research group “Urban Health Games” at Technische Universität Darmstadt. His research focusses on health-promoting effects of the built environment in its various social, cultural and topographic aspects and how they can be augmented with location-based games.
Sandro Hardy is a member of the Multimedia Communications Lab at the Technische Universität Darmstadt since 2011. His research focus is the sensor assisted measurement of effects in game-based training systems for prevention and rehabilitation.
Dr.-Ing. Stefan Göbel is heading the Serious Games group at the Multimedia Communications Lab at Technische Universität Darmstadt. He has published more than 100 scientific papers, is a member of various program committees in the areas of multimedia technologies, edutainment and serious games, and is the initiator and permanent host of the GameDays, an international conference and science-meets-business workshop on serious games.
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