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Publicly Available Published by Oldenbourg Wissenschaftsverlag October 16, 2013

How Mobile Devices Could Change the Face of Serious Gaming

Calm Gaming

  • Tim Dutz

    Tim Dutz has studied Informatics at the Technische Universität München and is a research assistant at the Multimedia Communications Lab at Technische Universität Darmstadt. His main research interests lie in the fields of mobile gaming and ubiquitous computing.

    , Martin Knöll

    Dr.-Ing. Martin Knöll is architect and head of the UNICO research group “Urban Health Games” at Technische Universität Darmstadt. His research focusses on health-promoting effects of the built environment in its various social, cultural and topographic aspects and how they can be augmented with location-based games.

    , Sandro Hardy

    Sandro Hardy is a member of the Multimedia Communications Lab at the Technische Universität Darmstadt since 2011. His research focus is the sensor assisted measurement of effects in game-based training systems for prevention and rehabilitation.

    and Stefan Göbel

    Dr.-Ing. Stefan Göbel is heading the Serious Games group at the Multimedia Communications Lab at Technische Universität Darmstadt. He has published more than 100 scientific papers, is a member of various program committees in the areas of multimedia technologies, edutainment and serious games, and is the initiator and permanent host of the GameDays, an international conference and science-meets-business workshop on serious games.

From the journal i-com

Zusammenfassung

Der Erfolg von Smartphones und Tablet-PCs hat den Markt der mobile digitalen Spiele nachhaltig beeinflusst, sowohl auf Hardware- als auch auf Softwareebene. Aktuell findet ein Verdrängungsprozess statt, in dessen Rahmen Smartphones andere Geräte für mobiles Spielen vom Markt drängen. Gleichzeitig ermöglichen Smartphones aber auch eine ganz neue Art von digitalen Spielen. In diesem Beitrag betrachten wir die möglichen Implikationen dieser Tatsache auf den Bereich des Serious Gaming.

Summary

The rise of smartphones and tablet computers has changed the landscape of mobile gaming, both hardware and software-wise. Smartphones are squeezing other mobile gaming devices out of the market and their specific characteristics enable entirely new types of games and interfaces. In this contribution, we investigate the possible effects of these developments on the field of serious gaming.

About the authors

Tim Dutz

Tim Dutz has studied Informatics at the Technische Universität München and is a research assistant at the Multimedia Communications Lab at Technische Universität Darmstadt. His main research interests lie in the fields of mobile gaming and ubiquitous computing.

Dr.-Ing. Martin Knöll

Dr.-Ing. Martin Knöll is architect and head of the UNICO research group “Urban Health Games” at Technische Universität Darmstadt. His research focusses on health-promoting effects of the built environment in its various social, cultural and topographic aspects and how they can be augmented with location-based games.

Sandro Hardy

Sandro Hardy is a member of the Multimedia Communications Lab at the Technische Universität Darmstadt since 2011. His research focus is the sensor assisted measurement of effects in game-based training systems for prevention and rehabilitation.

Dr.-Ing. Stefan Göbel

Dr.-Ing. Stefan Göbel is heading the Serious Games group at the Multimedia Communications Lab at Technische Universität Darmstadt. He has published more than 100 scientific papers, is a member of various program committees in the areas of multimedia technologies, edutainment and serious games, and is the initiator and permanent host of the GameDays, an international conference and science-meets-business workshop on serious games.

Published Online: 2013-10-16
Published in Print: 2013-10-01

© 2013 Oldenbourg Wissenschaftsverlag GmbH, Rosenheimer Str. 145, 81671 München

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