skip to main content
10.1145/765891.765894acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
Article

Gesture + play: full-body interaction for virtual environments

Published: 05 April 2003 Publication History

Abstract

Navigating virtual environments usually requires a wired interface, game console, or keyboard. The advent of perceptual interface techniques allows a new option, the passive and untethered sensing of users' pose and gesture to allow them maneuver through virtual worlds. We show new algorithms for passive, real-time articulated tracking with standard cameras and personal computers. Several different interaction styles are compared, based on an analysis of the space of possible perceptual interface abstractions for full-body navigation and the results of a wizard-of-oz study of user preferences. In this demo we show our prototype system with users guiding avatars through a series of 3-D virtual game worlds.

References

[1]
Intel Research, The OpenCV Open Source Computer Vision Library, http://www.intel.com/research/mrl/ research /opencv/
[2]
Krueger, M., Artificial Reality. Addison-Wesley, 1983.
[3]
Maes, P., Darrell, T., Blumberg, B., and Pentland, A., The ALIVE System: Wireless, Full-Body Interaction with Autonomous Agents, ACM Multimedia Systems, Special Issue on Multimedia and Multisensory Virtual Worlds, Spring 1996
[4]
Pt. Grey Research, Digiclops Stereo Camera, www.ptgrey.com
[5]
Wyshynski Susan, The Vivid Group. The Mandala VR System. SIGGRAPH'91 Virtual Reality and Hypermedia show, 1991
[6]
Zimmerman, T. G, Smith, J. R., Paradiso, J. A, Allport, D., and Gershenfeld, N., Applying Electric Field Sensing to Human-Computer Interfaces, CHI'95 Human Factors in Computing Systems, Denver, CO (1995), pp. 280--287.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
CHI EA '03: CHI '03 Extended Abstracts on Human Factors in Computing Systems
April 2003
471 pages
ISBN:1581136374
DOI:10.1145/765891
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 April 2003

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Conference

CHI03
Sponsor:
CHI03: Human Factors in Computing Systems
April 5 - 10, 2003
Florida, Ft. Lauderdale, USA

Acceptance Rates

Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

Upcoming Conference

CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)8
  • Downloads (Last 6 weeks)1
Reflects downloads up to 23 Dec 2024

Other Metrics

Citations

Cited By

View all

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media