skip to main content
10.1145/383259.383284acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
Article

Perception-guided global illumination solution for animation rendering

Published: 01 August 2001 Publication History

Abstract

We present a method for efficient global illumination computation in dynamic environments by taking advantage of temporal coherence of lighting distribution. The method is embedded in the framework of stochastic photon tracing and density estimation techniques. A locally operating energy-based error metric is used to prevent photon processing in the temporal domain for the scene regions in which lighting distribution changes rapidly. A perception-based error metric suitable for animation is used to keep noise inherent in stochastic methods below the sensitivity level of the human observer. As a result a perceptually-consistent quality across all animation frames is obtained. Furthermore, the computation cost is reduced compared to the traditional approaches operating solely in the spatial domain.

References

[1]
A.A. Apodaca and L. Gritz. Advanced RenderMan. Morgan Kaufmann, 1999.
[2]
P.R. Bevington and D.K. Robinson. Data Reduction and Error Analysis for the Physical Sciences. McGraw-Hill, Inc., New York, 1992.
[3]
M.R. Bolin and G.W. Meyer. A Perceptually Based Adaptive Sampling Algorithm. In SIGGRAPH 98 Conference Proceedings, Annual Conference Series, pages 299-310, 1998.
[4]
S.E. Chen. Incremental Radiosity: An Extension of Progressive Radiosity to an Interactive Image Synthesis System. In Computer Graphics (SIGGRAPH 90 Conference Proceedings), pages 135-144, 1990.
[5]
C. Damez and F.X. Sillion. Space-Time Hierarchical Radiosity for High-Quality Animations. In Eurographics Rendering Workshop 1999, pages 235-246, 1999.
[6]
G. Drettakis and F.X. Sillion. Interactive Update of Global Illumination Using a Line-Space Hierarchy. In SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 57-64, 1997.
[7]
J.A. Ferwerda, S. Pattanaik, P. Shirley, and D.P. Greenberg. A Model of Visual Masking for Computer Graphics. In SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 143-152, 1997.
[8]
D.W. George, F.X. Sillion, and D.P. Greenberg. Radiosity Redistribution for Dynamic Environments. IEEE Computer Graphics and Applications, 10(4):26- 34, July 1990.
[9]
S. Gibson and R.J. Hubbold. Efficient Hierarchical Refinement and Clustering for Radiosity in Complex Environments. Computer Graphics Forum, 15(5):297- 310, 1996.
[10]
B. Girod. The Information Theoretical Significance of Spatial and Temporal Masking in Video Signals. pages 178-187. Proc. of SPIE Vol. 1077, 1989.
[11]
D.P. Greenberg. A Framework for Realistic Image Synthesis. Communications of the ACM, 42(8):43-53, August 1999.
[12]
P. Heckbert. Adaptive Radiosity Textures for Bidirectional Ray Tracing. In Computer Graphics (SIGGRAPH 90 Conference Proceedings), pages 145-154, August 1990.
[13]
W. Heidrich. Interactive Display of Global Illumination Solutions for Non- Diffuse Environments. In State of the Art Reports. Eurographics, 2000.
[14]
H. W. Jensen. Global Illumination Using Photon Maps. In Eurographics Rendering Workshop 1996, pages 21-30, 1996.
[15]
M.M. Kalos and P.A. Whitlock. Monte Carlo Methods. Wiley International, 1986.
[16]
A. Keller. Instant Radiosity. In SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 49-56, 1997.
[17]
S. Muller, W. Kresse, and F. Schoeffel. A Radiosity Approach for the Simulation of Daylight. In Eurographics Rendering Workshop 1995, pages 137-146, 1995.
[18]
K. Myszkowski, P. Rokita, and T. Tawara. Perceptually-Informed Accelerated Rendering of High Quality Walkthrough Sequences. In Eurographics Rendering Workshop 1999, pages 5-18, 1999.
[19]
J. Nimeroff, J. Dorsey, and H. Rushmeier. Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments. IEEE Transactions on Visualization and Computer Graphics, 2(4):283-298, 1996.
[20]
W. Osberger. Perceptual Vision Models for Picture Quality Assessment and Compression Applications. Ph.D. thesis, Queensland University of Technology, 1999.
[21]
X. Pueyo, D. Tost, I. Martin, and B. Garcia. Radiosity for Dynamic Environments. The Journal of Visualization and Comp. Animation, 8(4):221-231, 1997.
[22]
M. Ramasubramanian, S.N. Pattanaik, and D.P. Greenberg. A Perceptually Based Physical Error Metric for Realistic Image Synthesis. In SIGGRAPH 99 Conference Proceedings, Annual Conference Series, pages 73-82, 1999.
[23]
H. Rushmeier, G. Ward, C. Piatko, P. Sanders, and B. Rust. Comparing Real and Synthetic Images: Some Ideas About Metrics. In Eurographics Rendering Workshop 1995, pages 82-91, 1995.
[24]
F. Schoeffel and P. Pomi. Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction. In Eurographics Rendering Workshop 1999, pages 225-234, 1999.
[25]
P. Shirley, B. Wade, P. M. Hubbard, D. Zareski, B. Walter, and D. P. Greenberg. Global Illumination via Density Estimation. In Eurographics Rendering Workshop 1995, pages 219-230, 1995.
[26]
J. Tumblin and H.E. Rushmeier. Tone Reproduction for Realistic Images. IEEE Computer Graphics and Applications, 13(6):42-48, November 1993.
[27]
V. Volevich, K. Myszkowski, A. Khodulev, and Kopylov E.A. Using the Visible Differences Predictor to Improve Performance of Progressive Global Illumination Computations. ACM Transactions on Graphics, 19(2):122-161, 2000.
[28]
V. Volevich, K. Myszkowski, A.B. Khodulev, and E.A. Kopylov. Perceptually- Informed Progressive Global Illumination Solution. Technical Report TR-99-1- 002, Department of Computer Science, Aizu University, February 1999.
[29]
B.J. Walter. Density Estimation Techniques for Global Illumination. Ph.D. thesis, Cornell University, 1998.
[30]
G.J. Ward. The RADIANCE Lighting Simulation and Rendering System. In SIGGRAPH 94 Conference Proceedings, Annual Conference Series, pages 459- 472, 1994.
[31]
Y.L.H. Yee. Spatiotemporal Sensitivity and Visual Attention for Efficient Rendering of Dynamic Environments. M.Sc. thesis, Cornell University, 2000.

Cited By

View all

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
SIGGRAPH '01: Proceedings of the 28th annual conference on Computer graphics and interactive techniques
August 2001
600 pages
ISBN:158113374X
DOI:10.1145/383259
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 2001

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Monte Carlo techniques
  2. animation
  3. human factors
  4. illumination
  5. temporal aliasing

Qualifiers

  • Article

Conference

SIGGRAPH01
Sponsor:

Acceptance Rates

SIGGRAPH '01 Paper Acceptance Rate 65 of 300 submissions, 22%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)8
  • Downloads (Last 6 weeks)0
Reflects downloads up to 30 Dec 2024

Other Metrics

Citations

Cited By

View all

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media