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abstract

AvatarForge: A Real-time and Node-Based Body Editing System

Published: 28 November 2023 Publication History

Abstract

Designing non-humanoid avatars with different body structures from humans so that humans can intuitively manipulate them requires the design of body structure and motion mapping, which is complex, takes time and requires special design skills. To address this problem, we propose AvatarForge which allows users to design non-humanoid avatars by editing body structure and motion mapping in real-time. In this system, users interact with a node-based interface in a virtual environment to edit their own bodies while visualizing the changes. This system aims to reduce the difficulty of designing non-humanoid avatars, expedite the prototyping of new bodies, and enable personalized avatars that match individual preferences and physical abilities. It contributes to the advancement of non-humanoid body utilization in various fields such as CG animation, inclusive design, and human augmentation.

Supplementary Material

MP4 File (AvatarForge_CameraReady_3.mp4)
"Presentation Video"

References

[1]
Yu Jiang, Zhipeng Li, Mufei He, David Lindlbauer, and Yukang Yan. 2023. HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (Hamburg, Germany) (CHI ’23). Association for Computing Machinery, New York, NY, USA, Article 309, 17 pages. https://doi.org/10.1145/3544548.3581027
[2]
William Steptoe, Anthony Steed, and Mel Slater. 2013. Human Tails: Ownership and Control of Extended Humanoid Avatars. IEEE transactions on visualization and computer graphics 19 (04 2013), 583–90. https://doi.org/10.1109/TVCG.2013.32
[3]
Katsu Yamane, Yuka Ariki, and Jessica Hodgins. 2010. Animating Non-Humanoid Characters with Human Motion Data. In Eurographics/ ACM SIGGRAPH Symposium on Computer Animation, MZoran Popovic and Miguel Otaduy (Eds.). The Eurographics Association. https://doi.org/10.2312/SCA/SCA10/169-178

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Published In

cover image ACM Conferences
SA '23: SIGGRAPH Asia 2023 Emerging Technologies
November 2023
53 pages
ISBN:9798400703126
DOI:10.1145/3610541
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2023

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Author Tags

  1. Body Scheme Alternation
  2. Human Augmentation
  3. Virtual Reality

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  • Refereed limited

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SA '23
Sponsor:
SA '23: SIGGRAPH Asia 2023
December 12 - 15, 2023
NSW, Sydney, Australia

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Overall Acceptance Rate 178 of 869 submissions, 20%

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