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An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification

Published: 21 May 2024 Publication History

Abstract

In higher education, while there's an emphasis on training students in diverse research methods and offering hands-on experimental research experience, traditional textbooks often miss real-world intricacies, especially with human subjects. Recently, gamified techniques using interactive narratives have emerged as a popular teaching tool, allowing students to design experiments within a storyline and gather real-world data. Despite their promise, challenges persist in conveying complex terminology, biases, and methods, and in seamlessly integrating research questions into these narratives. Additionally, ensuring aesthetic coherence and tracking variable manipulations add layers of complexity. With the advent of AI tools like feedback providers, question generators, and chatbots in classrooms, this paper, based on workshops and instructor interviews, seeks to outline the potential of AI in enhancing the teaching and learning experience of experimental research using interactive narratives.

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    cover image ACM Conferences
    SAC '24: Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing
    April 2024
    1898 pages
    ISBN:9798400702433
    DOI:10.1145/3605098
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).

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    Published: 21 May 2024

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    1. artificial intelligence
    2. education
    3. gamification
    4. research methods

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