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Weakly augmented reality: observing and designing the work-place of creative designers

Published: 01 April 2000 Publication History

Abstract

In this paper we distinguish between two spatially oriented system design paradigms: weak and strong augmented reality. The weak augmented reality paradigm is then applied in the design of a system supporting co-operation and knowledge creation within a design centre. The system has been designed on the hints we got from two subsequent ethnographies of the work practice of creative designers. Since the design centre moved to a new location between our two sets of observations, we clearly focused our attention on the impact that space arrangements had on the practice of its members. The comparison between the two settings in terms of layout, ICT equipment, changes occurred in the practices and attitudes of the designers throughout these years, lead us to design a collaborative environment weakly augmenting the place where designers are working.

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cover image ACM Conferences
DARE '00: Proceedings of DARE 2000 on Designing augmented reality environments
April 2000
171 pages
ISBN:9781450373265
DOI:10.1145/354666
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 April 2000

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  1. augmented reality
  2. creative design
  3. knowledge management systems
  4. spatial arrangements

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