skip to main content
10.1145/3491101.3503723acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
extended-abstract

Splash! Identifying the Grand Challenges for WaterHCI

Published: 28 April 2022 Publication History

Abstract

Bodies of water can be a hostile environment for both humans and technology, yet they are increasingly becoming sources, sites and media of interaction across a range of academic and practical disciplines. Despite the increasing number of interactive systems that can be used in-, on-, and underwater, there does not seem to be a coherent approach or understanding of how HCI can or should engage with water. This workshop will explicitly address the challenges of designing interactive aquatic systems with the aim of articulating the grand challenges faced by WaterHCI. We will first map user experiences around water based on participants’ personal experiences with water and interactive technology. Building on those experiences, we then discuss specific challenges when designing interactive aquatic experiences. This includes considerations such as safety, accessibility, the environment and well-being. In doing so, participants will help shape future work in WaterHCI.

References

[1]
Jason Alexander, Anne Roudaut, Jürgen Steimle, Kasper Hornbæk, Miguel Bruns Alonso, Sean Follmer, and Timothy Merritt. 2018. Grand challenges in shape-changing interface research. In Proceedings of the 2018 CHI conference on human factors in computing systems. 1–14.
[2]
Marc Bächlin, Kilian Förster, and Gerhard Tröster. 2009. SwimMaster: a wearable assistant for swimmer. In Proceedings of the 11th international conference on Ubiquitous computing. 215–224.
[3]
Abdelkader Bellarbi, Christophe Domingues, Samir Otmane, Samir Benbelkacem, and Alain Dinis. 2012. Underwater augmented reality game using the DOLPHYN. In Proceedings of the 18th ACM symposium on Virtual reality software and technology. 187–188.
[4]
Felix Büsching, Nicole Holzhauser, Peter Knapp, and Lars Wolf. 2016. A smart spa: having fun with physical activities. In Proceedings of the 2nd Workshop on Experiences in the Design and Implementation of Smart Objects. 1–5.
[5]
Raphael Costa and John Quarles. 2019. 3D Interaction with Virtual Objects in Real Water. In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, 1–7.
[6]
Paul H Dietz, Gabriel Reyes, and David Kim. 2014. The PumpSpark fountain development kit. In Proceedings of the 2014 conference on Designing interactive systems. 259–266.
[7]
Barrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke, Marcos Serrano, Wesley Willett, Arnaud Prouzeau, Christoph Anthes, Wolfgang Büschel, Cody Dunne, 2021. Grand challenges in immersive analytics. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. 1–17.
[8]
Denik Hatsushika, Kazuma Nagata, and Yuki Hashimoto. 2019. SCUBA VR: Submersible-Type Virtual Underwater Experience System. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 962–963.
[9]
Tad Hirsch. 2010. Water wars: designing a civic game about water scarcity. In Proceedings of the 8th ACM Conference on Designing Interactive Systems. 340–343.
[10]
Stacey Kuznetsov and Eric Paulos. 2010. UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 1851–1860.
[11]
Steve Mann, Ryan Janzen, and Mark Post. 2006. Hydraulophone design considerations: Absement, displacement, and velocity-sensitive music keyboard in which each key is a water jet. In Proceedings of the 14th ACM international conference on Multimedia. 519–528.
[12]
Steve Mann, Mark Mattson, Steve Hulford, Mark Fox, Kevin Mako, Ryan Janzen, Maya Burhanpurkar, Simone Browne, Craig Travers, Robert Thurmond, Seung min Park, Atlas Roufas, Cayden Pierce, Samir Khaki, Derek Lam, Faraz Sadrzadeh-Afsharazar, Kyle Simmons, Tomoko Yonezawa, and Ateeya Manzoor. 2021. Water-Human-Computer-Interface (WaterHCI): Crossing the Borders of Computation, Clothes, Skin, and Surface. In Proceedings of the 23rd annual Water-Human-Computer Interface Deconference (Ontario Place TeachBeach, Toronto, Ontario, Canada). Ontario Place TeachBeach, Toronto, Ontario, Canada, 6–35. https://doi.org/10.5281/zenodo.5771182
[13]
R Blaine McCleskey, D Kirk Nordstrom, and Joe N Ryan. 2011. Electrical conductivity method for natural waters. Applied Geochemistry 26(2011), S227–S229.
[14]
Florian’Floyd’ Mueller and Damon Young. 2017. Five lenses for designing exertion experiences. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 2473–2487.
[15]
Florian Mueller, Damon Young, 2018. 10 Lenses to Design Sports-HCI. Foundations and Trends® in Human–Computer Interaction 12, 3(2018), 172–237.
[16]
Florian Floyd Mueller, Pedro Lopes, Paul Strohmeier, Wendy Ju, Caitlyn Seim, Martin Weigel, Suranga Nanayakkara, Marianna Obrist, Zhuying Li, Joseph Delfa, 2020. Next steps for human-computer integration. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. 1–15.
[17]
Leif Oppermann, Lisa Blum, Jun-Yeong Lee, and Jung-Hyub Seo. 2013. Areef multi-player underwater augmented reality experience. In 2013 IEEE international games innovation conference (IGIC). IEEE, 199–202.
[18]
Leif Oppermann, Lisa Blum, and Marius Shekow. 2016. Playing on AREEF: evaluation of an underwater augmented reality game for kids. In Proceedings of the 18th international conference on human-computer interaction with mobile devices and services. 330–340.
[19]
Sarah Jane Pell and Florian’Floyd’ Mueller. 2013. Designing for depth: underwater play. In Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death. 1–6.
[20]
John Quarles. 2015. Shark punch: A virtual reality game for aquatic rehabilitation. In 2015 IEEE Virtual Reality (VR). IEEE, 265–266.
[21]
Reham M Abu Shmeis. 2018. Water chemistry and microbiology. In Comprehensive Analytical Chemistry. Vol. 81. Elsevier, 1–56.

Cited By

View all

Index Terms

  1. Splash! Identifying the Grand Challenges for WaterHCI
    Index terms have been assigned to the content through auto-classification.

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
    April 2022
    3066 pages
    ISBN:9781450391566
    DOI:10.1145/3491101
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 28 April 2022

    Check for updates

    Author Tags

    1. HCI
    2. aquatic play
    3. fluidic user interface
    4. water

    Qualifiers

    • Extended-abstract
    • Research
    • Refereed limited

    Funding Sources

    Conference

    CHI '22
    Sponsor:
    CHI '22: CHI Conference on Human Factors in Computing Systems
    April 29 - May 5, 2022
    LA, New Orleans, USA

    Acceptance Rates

    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

    Upcoming Conference

    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
    Yokohama , Japan

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)63
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 31 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Multimodal Sports Interaction: Wearables and HCI in MotionCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677560(952-955)Online publication date: 5-Oct-2024
    • (2024)Towards the Design of Playful Water Experiences using Interactive TechnologyCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678849(434-437)Online publication date: 14-Oct-2024
    • (2024)Hydrone: Bringing Interactivity to Small Water FeaturesCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678785(64-70)Online publication date: 14-Oct-2024
    • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
    • (2023)Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank SystemProceedings of the ACM on Human-Computer Interaction10.1145/36110567:CHI PLAY(948-975)Online publication date: 4-Oct-2023
    • (2023)Developing WaterHCI and OceanicXV technologies for DivingOCEANS 2023 - Limerick10.1109/OCEANSLimerick52467.2023.10244474(1-10)Online publication date: 5-Jun-2023
    • (2022)Towards an Initial Understanding of the Design of Playful Water Experiences Through FlotationExtended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play10.1145/3505270.3558324(120-126)Online publication date: 2-Nov-2022
    • (2022)Powertrain photography and visualization using SWIM (Sequential Wave Imprinting Machine) for veyance safety2022 IEEE International Conference on Vehicular Electronics and Safety (ICVES)10.1109/ICVES56941.2022.9986536(1-8)Online publication date: 14-Nov-2022

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media