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A Web-based Augmented Reality Plat-form using Pictorial QR Code for Educational Purposes and Beyond

Published: 12 November 2019 Publication History

Abstract

Augmented Reality (AR) provides the capability to overlay virtual 3D information onto a 2D printed flat surface; for example, displaying a 3D model on a single flat card that accompanies with the diagram shown in a learning text-book. The student can zoom in and out, rotate, and perceive the animation of the figure in real-time. This will make the educational theory more attractive; hence, motivates students to learn. AR is a great tool; however, the setup and display are not straight-forward (there are many different AR markers with different encryption, decryption methods, and displaying flat-forms). In this paper, we proposed a portable browser-based platform which uses the advantages of AR along with scan-able QR Code on mobile phones to enhance instant 3D visualisation. The user only needs a smart-phone (Apple iPhone or Android) with Internet-enabled; no specific Apps are needed to install. The user scans the QR Code embedded in a colour image, the code will link to a public website, and the website will produce AR Experience right on top of the browser. As a result, it provides a stress-free, low-cost, portable, and promising solution for not only educational purposes but also many other fields such as gaming, property selling, e-commerce, reporting. The set up is convenient: the user uploads a picture (e.g. a racing car), and what actions to be related to it (a 3D model to display, or a movie to play). The system will add on the picture one small colour QR code (to redirect to an online URL) and a thin black border. The user also uploads the 3D model (GLTF files) that he wants to display on top of the card to finish the set-up. At the display, the user can print the AR card, point their smart-phone towards the card, and pre-setup AR models or actions will appear on it. To students, these 3D graphics or animations will allow them to learn and understand the lessons in a much more intuitive way.

References

[1]
Ronald Azuma, Yohan Baillot, Reinhold Behringer, Steven Feiner, Simon Julier, and Blair MacIntyre. 2001. Recent advances in augmented reality. IEEE Computer Graphics and Applications 21, 6 (2001), 34–47.
[2]
Michael Bajura, Henry Fuchs, and Ryutarou Ohbuchi. 1992. Merging virtual objects with the real world: Seeing ultrasound imagery within the patient. In ACM SIGGRAPH Computer Graphics, Vol. 26. ACM, 203–210.
[3]
Masaru Sugiyama Marcus Shin Shateel Alam Daiki Takayama Heather Bellini, Wei Chen. 2016. Profiles in innovation virtual and augmented reality. http://www.goldmansachs.com/our-thinking/pages/technology-driving-innovation-folder/virtual-and-augmented-reality/report.pdf
[4]
Erick Mendez, Denis Kalkofen, and Dieter Schmalstieg. 2006. Interactive context-driven visualization tools for augmented reality. In Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality. IEEE Computer Society, 209–218.
[5]
Ivan E Sutherland. 1968. A head-mounted three dimensional display. In Proceedings of the December 9-11, 1968, fall joint computer conference, part I. ACM, 757–764.

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cover image ACM Conferences
VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
November 2019
498 pages
ISBN:9781450370011
DOI:10.1145/3359996
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 November 2019

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Author Tags

  1. Augmented Reality
  2. Education
  3. QR Code

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VRST '19
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology
November 12 - 15, 2019
NSW, Parramatta, Australia

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Overall Acceptance Rate 66 of 254 submissions, 26%

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