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SemTh: an approach to the design of therapeutic digital games

Published: 22 October 2019 Publication History

Abstract

Therapeutic digital games are able to conceal therapeutic tasks behind a fantasy world, and thus increase patient motivation and adherence to therapies. The design of this category of games differs from others since it requires an understanding of the domain of therapy that has to be addressed, as well as the necessary knowledge of game development. Research in the literature has highlighted that there is a lack of a formal approach that can allow a multidisciplinary team to be involved in the design of this category of games. This paper adopts a semio-participatory approach to the design of therapeutic digital games, which includes a multidisciplinary team and supports the different profiles of professionals who take part in the whole design process. The approach, called SemTh, was based on a) data from the literature, b) reports of the experiences of professionals who have designed therapeutic games and c) an evaluation of researchers in the areas of computation and health. SemTh was used to devise a therapeutic game for children diagnosed with cancer. The approach was evaluated by the professionals involved in the process of game construction and obtained positive results, mainly with regard to understanding the domain, the needs of the target users and the therapeutic aspects of the game.

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  • (2024)Case Study: End users in recovery from substance use disorders as designers and developers of digital games with therapeutic potentialExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637114(1-6)Online publication date: 11-May-2024
  • (2023)Once upon a time... you! A game to support health professionals in the treatment of children with chronic diseases, helping them to express their feelingsProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638129(1-10)Online publication date: 16-Oct-2023
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cover image ACM Other conferences
IHC '19: Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems
October 2019
679 pages
ISBN:9781450369718
DOI:10.1145/3357155
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • SBC: Brazilian Computer Society

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 22 October 2019

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Author Tags

  1. approach to design
  2. game design
  3. technology applied to health
  4. therapeutic digital games

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  • Research-article

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  • Coordenação de Aperfeiçoamento de Pessoal de Nível Superior

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IHC '19
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  • SBC
IHC '19: XVIII Brazilian Symposium on Human Factors in Computing Systems
October 22 - 25, 2019
Espírito Santo, Vitória, Brazil

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IHC '19 Paper Acceptance Rate 56 of 165 submissions, 34%;
Overall Acceptance Rate 331 of 973 submissions, 34%

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Cited By

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  • (2024)The use of serious digital games to talk about grief and finitude with children: reports on the design and evaluation process of two gamesJournal on Interactive Systems10.5753/jis.2024.410115:1(926-941)Online publication date: 20-Sep-2024
  • (2024)Case Study: End users in recovery from substance use disorders as designers and developers of digital games with therapeutic potentialExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637114(1-6)Online publication date: 11-May-2024
  • (2023)Once upon a time... you! A game to support health professionals in the treatment of children with chronic diseases, helping them to express their feelingsProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638129(1-10)Online publication date: 16-Oct-2023
  • (2023)Design of Therapeutic Digital Games that Support Dialogue with Children about DeathProceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems10.1145/3638067.3638112(1-8)Online publication date: 16-Oct-2023
  • (2023)Design and Evaluation of an Authoring Platform for Therapeutic Digital GamesInteracting with Computers10.1093/iwc/iwac04535:2(118-141)Online publication date: 11-Jan-2023
  • (2022)Telling your own storyProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3561610(1-7)Online publication date: 17-Oct-2022
  • (2022)Building your own games: A platform for authoring digital games2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)10.1109/SBGAMES56371.2022.9961073(1-6)Online publication date: 24-Oct-2022
  • (2021)Rufus - Uma Plataforma de Autoria para Jogos Digitais TerapêuticosProceedings of the X Latin American Conference on Human Computer Interaction10.1145/3488392.3488407(1-5)Online publication date: 22-Nov-2021
  • (2021)Jungle party: a game about loss and griefProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484364(1-7)Online publication date: 18-Oct-2021
  • (2021)Creation of Personas by End-Users in Alcohol and Drugs Abuse RehabilitationProceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484321(1-11)Online publication date: 18-Oct-2021
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