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Player interaction in narrative games: structure and narrative progression mechanics

Published: 26 August 2019 Publication History

Abstract

When studying the impact of interactive narratives, especially in high impact, sensitive domains such as education and health, it is important that the narrative design as a whole is reported in sufficient detail to allow for analysis and replication. However, the design of interactive narrative applications is often insufficiently documented and reported, despite being a central component and, often, a focus of study. This is due, in part, to a lack of a common lexicon that allows designers and practitioners to describe and compare their designs. This paper examines interaction design in interactive narrative games, specifically structure and progression mechanics, from the perspective of establishing common ground between designer and player. Using the interaction model for interactive narratives to guide our analysis, we found patterns of structure and narrative progression mechanics that offer insight into commercial design practices, which can inform and guide interaction design choices for narrative games.

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    cover image ACM Other conferences
    FDG '19: Proceedings of the 14th International Conference on the Foundations of Digital Games
    August 2019
    822 pages
    ISBN:9781450372176
    DOI:10.1145/3337722
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 26 August 2019

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    Author Tags

    1. common ground
    2. game mechanics
    3. interaction design
    4. interactive narrative
    5. interactive narrative design
    6. narrative mechanics
    7. narrative progression
    8. narrative structure
    9. storytelling in games

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