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Designing Engaging Learning Experiences

Published: 02 July 2019 Publication History

Abstract

A learning experience comprises several factors and understanding them becomes a crucial first step in developing engaging learning experiences, considering how learning is no longer always a passive "absorb what is told/what you read" exercise. Drawing lessons from designing user experiences, we present a structured and holistic approach to design engaging learning experiences and cater to both learners and teachers, by considering the factors and unique attributes of a learning experience. We explore the role of technology in augmenting learning experiences. Our work attempts to understand the factors/attributes that constitute engaging learning experiences and develop strategies/tools to help design such experiences.

References

[1]
Christopher Lynnly Hovey, Lecia Barker, and Margaret Luebs. 2019. Frequency of Instructor- and Student-Centered Teaching Practices in Introductory CS Courses. In Proceedings of SIGCSE '19. ACM, New York, NY, USA, 599--605.
[2]
Learning Experience Design - The Most Valuable Lessons. Interaction Design Foundation, 2019. https://www.interaction-design.org/literature/article/learning-experience-design-the-most- valuable-lessons.

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    cover image ACM Conferences
    ITiCSE '19: Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education
    July 2019
    583 pages
    ISBN:9781450368957
    DOI:10.1145/3304221
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 02 July 2019

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    Author Tags

    1. human-centric learning
    2. learning experience
    3. learning outcomes

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