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SIVARG: Spatial Interaction in Virtual/Augmented Reality and Games

Published: 06 November 2016 Publication History

Abstract

We propose a workshop soliciting submissions on the topics of spatial and 3D interaction in highly fidelity graphical interactive systems, especially video games and virtual reality systems. Topics will cover all aspects of interaction in these systems, including input-related issues such as efficient control mappings, spatial input device features (e.g., low latency, input noise, etc.), as well as output-related issues such as display hardware features (e.g., stereoscopic rendering, head-tracking), and information visualization (e.g., game HUDs for status information). We propose to include both position papers, as well as papers including at least preliminary studies on issues in these areas.

References

[1]
Bérard, F., Ip, J., Benovoy, M., El-Shimy, D., Blum, J., and Cooperstock, J. (2009). Did "Minority Report" get it wrong? Superiority of the mouse over 3D input devices in a 3D placement task, INTERACT 2009, 400--414.
[2]
Teather, R. J. and Stuerzlinger, W. (2011). Pointing at 3D targets in a stereo head-tracked virtual environment, IEEE 3D User Interfaces - 3DUI 2011, 87--94.
[3]
Teather, R. J. and Stuerzlinger, W. (2013). Pointing at 3D target projections using one-eyed and stereo cursors, ACM Conference on Human Factors in Computing Systems - CHI 2013, 159 - 168.

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Published In

cover image ACM Conferences
ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
November 2016
554 pages
ISBN:9781450342483
DOI:10.1145/2992154
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 November 2016

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Author Tags

  1. 3d interaction
  2. augmented reality
  3. computer games
  4. spatial interaction
  5. user interfaces
  6. virtual reality

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ISS '16 Paper Acceptance Rate 33 of 119 submissions, 28%;
Overall Acceptance Rate 147 of 533 submissions, 28%

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