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Haptic wheelchair

Published: 24 July 2016 Publication History

Abstract

Virtual reality aims to provide an immersive experience to a user, with the help of a virtual environment. This immersive experience requires two key components; one for capturing inputs from the real world, and the other for synthesizing real world outputs based on interactions with the virtual environment. However, a user in a real world environment experiences a greater set of feedback from real world inputs which relate directly to auditory, visual, and force feedback. As such, in a virtual environment, a dissociation is introduced between the user's inputs and the feedback from the virtual environment. This dissociation relates to the discomfort the user experiences with real world interaction. Our team has introduced a novel way of receiving synthesized feedback from the virtual environment through the use of a haptic wheelchair.

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References

[1]
Byagowi, Ahmad, Danyal Mohaddes, and Zahra Moussavi. "Design and Application of a Novel Virtual Reality Navigational Technology (VRNChair). "Journal of experimental neuroscience 8 (2014): 7.
[2]
White, Paul J., Ahmad Byagowi, and Zahra Moussavi. "Effect of viewing mode on pathfinding in immersive Virtual Reality." Engineering in Medicine and Biology Society (EMBC), 2015 37th Annual International Conference of the IEEE. IEEE, 2015.
[3]
Byagowi, Ahmad, and Zahra Moussavi. "Design of a Virtual Reality Navigational (VRN) experiment for assessment of egocentric spatial cognition." Engineering in Medicine and Biology Society (EMBC), 2012 Annual International Conference of the IEEE. IEEE, 2012.

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cover image ACM Conferences
SIGGRAPH '16: ACM SIGGRAPH 2016 Posters
July 2016
170 pages
ISBN:9781450343718
DOI:10.1145/2945078
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

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Publication History

Published: 24 July 2016

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  1. VRNChair
  2. haptic feedback
  3. virtual reality

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