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Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia

Published: 14 February 2016 Publication History

Abstract

Tangible user interfaces have the potential to support children in learning to read. This research explores the design space of school-based tangible learning systems that support early reading acquisition in children, particularly in children with reading difficulties. Informed by theories of the causes and interventions for dyslexia and research on TUIs for learning, we present the design of a tangible reading system that uses the dynamic colour and tactile cues to help children with dyslexia to learn English letter-sound correspondences. We then propose a case study design that investigates how this system can support children with dyslexia aged 7-8 years old in learning letter-sound correspondences in a school context. We conclude by discussing the future work and potential contributions of this research.

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Cited By

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  • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
  • (2022)Dyslexia-friendly design features for tangible user interfaces: a systematic literature reviewThe International Journal of Information and Learning Technology10.1108/IJILT-11-2021-017039:4(360-372)Online publication date: 19-Sep-2022

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  1. Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia

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      cover image ACM Other conferences
      TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
      February 2016
      820 pages
      ISBN:9781450335829
      DOI:10.1145/2839462
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 14 February 2016

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      Author Tags

      1. Children with Dyslexia
      2. Reading
      3. Tangible User Interface

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      TEI '16 Paper Acceptance Rate 45 of 178 submissions, 25%;
      Overall Acceptance Rate 393 of 1,367 submissions, 29%

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      View all
      • (2022)A Meta-Analysis of Tangible Learning Studies from the TEI ConferenceProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501313(1-17)Online publication date: 13-Feb-2022
      • (2022)Dyslexia-friendly design features for tangible user interfaces: a systematic literature reviewThe International Journal of Information and Learning Technology10.1108/IJILT-11-2021-017039:4(360-372)Online publication date: 19-Sep-2022

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