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Game of Stimuli: an Exploratory Tangible Interface Designed for Autism

Published: 01 July 2015 Publication History

Abstract

In this paper we describe Game of Stimuli (GoS) an interactive tangible interface designed for children and adolescents diagnosed with Autistic Spectrum Disorder [1]. The system is designed to engage children in play scenarios where the objective is to maintain the attention on a given task and turn-taking while filtering irrelevant stimuli. Eventually, the resulting prototype has been tested in Siena, Italy, at the Association for Autism - "Piccolo Principe". The preliminary field trial allowed us to assess the usability of the design and showed promising preliminary results from a clinical point of view.

References

[1]
World Health Organization. (1993). The ICD-10 classification of mental and behavioural disorders: Diagnostic criteria for research
[2]
Wing, L. and Gould, J. Severe impairments of social interaction and associated abnormalities in children: Epidemiology and Classification. Journal of Autism and Developmental Disorder, 9, 11--29, (1979).

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ECCE '15: Proceedings of the European Conference on Cognitive Ergonomics 2015
July 2015
185 pages
ISBN:9781450336123
DOI:10.1145/2788412
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2015

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Author Tags

  1. Autism
  2. Design case
  3. Interactive Game
  4. Stimuli
  5. Tangible Interaction

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ECCE '15

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Overall Acceptance Rate 56 of 91 submissions, 62%

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