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abstract

VibroSkate: a locomotion interface with the exact haptics and kinesthesia

Published: 31 July 2015 Publication History

Abstract

Latest development of VR technology enabled people to enjoy varieties of immersive VR environment in small spaces. Locomotion interfaces are essential to explore extensive virtual worlds with more sense of immersion.

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References

[1]
Cakmak, T., and Hager, H. 2014. Cyberith virtualizer: A locomotion device for virtual reality. In ACM SIGGRAPH 2014 Emerging Technologies, ACM, New York, NY, USA, SIGGRAPH '14, 6:1--6:1.
[2]
Christensen, R., Hollerbach, J. M., Xu, Y., and Meek, S. 1998. Inertial force feedback for a locomotion interface. In Proc. ASME Dynamic Systems and Control Division, DSC, vol. 64, 119--126.
[3]
Farkhatdinov, I., Ouarti, N., and Hayward, V. 2013. Vibrotactile inputs to the feet can modulate vection. In World Haptics Conference (WHC), 2013, IEEE, 677--681.

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cover image ACM Conferences
SIGGRAPH '15: ACM SIGGRAPH 2015 Emerging Technologies
July 2015
27 pages
ISBN:9781450336352
DOI:10.1145/2782782
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 31 July 2015

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Author Tags

  1. force input/output
  2. locomotion feedback
  3. locomotion input
  4. locomotion interface
  5. skateboard

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